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Today, April 5, marks the 1st anniversary of C.M.Cas Games! Yeeey!

My debut as a game dev started with Dungeon Explorers, my first big game ever. I gave it everything I had. I learned a lot, made mistakes that turned into valuable experience, and reached thousands of players who joined this epic adventure.

Next came Prayers of Distorted Minds, a wild ride that started as a joke, a funny response to all the hate I got (and still get) for using AI images. The weird visuals are actually canon in the game, since they reflect the protagonist’s twisted mind. But to my surprise, PDM became a favorite for many players. So, to not let them down, I turned PDM into a more serious, and much more ambitious, project. There’s still a lot of work ahead to bring everything I want into the game: a pregnancy system, seasonal events and special in-game dates to bring the world to life, simple NPC routines to make them feel more alive… It’s easily my most ambitious project so far.

After finishing Dungeon Explorers, I moved on to Lukestria Family, my first attempt at making a visual novel. The story is inspired by a book series I released when I was younger, called Mafia Families. I’m using ideas from all five books of the serie to create something unique for LUFA, a story-driven game that’s been getting lots of love. LUFA is now entering its final phase and will probably be completed before the second half of the year.

After that, I went back to rework my very first small game, the one I used to learn how to work with RPGM engine, Peasant Dream Ascension. It’s a simple dungeon exploration game, but super fun. It was this game that sparked my love for game dev. It was the spark, the big bang that started everything.

So, after months of experience, I created the beta for Dungeon Explorers 2. This game is going to be my future flagship. I’m bringing together all the experience I’ve gained so far to create something truly amazing, combining the strongest elements from every game I’ve made into one single title, and this time, without repeating the same mistakes. This project will begin after LUFA is completed, and it’s gonna be incredible!

In summary:In this one year of C.M.Cas Games, we’ve had 2 games completed, 1 beta released, and 2 games in development (with one almost finished). That’s quite a bit if you ask me, and I enjoyed every second of it.

I hope I can keep counting on you, brother, and that our Brotherhood of brave adventurers and dungeon explorers keeps growing stronger. Here’s to another year of accomplishments, success, and epic journeys. May we continue having fun together with C.M.Cas Games.

A hug to those who are into hugs, a kiss to those who are into kisses, and an amen to those who are into amens.A special code for the anniversary promo: C20BDHave fun~~

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