Dungeon Explorers 2 - v0.3 release (Patreon)
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Hey, brothers!Your Dungeon Master here!
Despite all the traveling required by my day job, I managed to deliver both routes in full, going against my original plan of only releasing half of them due to my limited development time. It meant a lot of late nights and busy weekends. I know, I know, I said I wouldn't be working weekends anymore after I started treating my anxiety. But it wasn't something I forced myself to do. It happened naturally. I'd open the game just to fix one small thing, and before I knew it, hours had passed and the update had made incredible progress.
That's the magic of working on a game that both the developer and the players genuinely love exploring.
Now, enough behind-the-scenes talk, let's get to what matters.
The update is here, bringing both the Outlaw and Mercenary routes so you can continue your adventure. On top of that, several improvements and quality-of-life changes have been made throughout the game. Thank you all for your feedback, it helps the game grow and improve with every new version.
A quick reminder: next month I'll be traveling again for my day job. I know many of you are excited for the city to open up, but that won't happen in the next update yet. Before that, I want to spend some more time expanding the areas outside the city and, more importantly, the women of the Snoring Stag Inn. So if you've had your eye on them, stay tuned.
Now, let's get to the changelog!
Changelog
Added teleportation mages to prevent players from getting stranded on the other side of the lake
Added a visual indicator in the Swamp of Souls to help you find Diva Jhones
Improved lighting effects; they felt a bit too orange to me before
Removed the option that permanently locked Diva Jhones' content if you refused to watch her. You never know when you might change your mind
Added Agility training to the archery targets
Added loot points to enemy bases after defeating them at the end of a job route, allowing you to loot locations such as the Anti-Slavers' cabins after completing the Mines Guard route
Added the Outlaw/Bandit route
Added the Mercenary route
Added new H-scenes
Added new romances
Added new women
Added new items
Added new gear
Added new skills and spells
Added new tactical battles
Added new enemies
Fixed the Paralyzed status effect, which was incorrectly lasting 15 turns. It now lasts the intended duration
Removed autosaving during tactical battles because it was causing duplicate autosaves
Added a key sensitivity option in the Options menu for players experiencing double-input issues in dungeons. During testing, I found a value of 12 to work best
Added a new item called Stats for Dummies, which explains the game's basic attributes. It can be purchased from Artemisia or at the Trading Post
Added a new trader to the Snoring Stag Inn
Removed gear Requirements
Rebalanced skills
Rebalanced equipment
Fixed typos
Bug fixes
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Have fun~~