Dungeon Explorers 2 - v0.5 update progress (Patreon)
Content
Hey, brothers!Your Dungeon Master here!
Work on Veria, the capital city, continues. The central district is complete, the military district is complete, and I’ve started working on the refugee camp.
I’m finally back home, so I’ll be able to work on the update more calmly, give it the attention it deserves, and dedicate more time to it, especially to testing.
I spent the last two days fighting CTDs: crashes that cause the game to suddenly close. At first, I thought the problem was limited to the audio system, but the deeper I dug, the more issues I uncovered.
I removed some systems, replaced others, and modified several parts of the game. From now on, I’ll also have to design the game with other things in mind about the game memory. Frankstein code, remember? There's a reasom that you never have seem a game like that. Haha
Did I fix the memory leak? About 90% of it, yes.
The remaining 10% only happens inside the mazes, and it comes from the plugin regenerating the maze after every battle. Because of that, I won’t be filling the mazes with large numbers of monsters anymore. Every enemy encounter will be strategically placed as part of a planned patrol route through the corridors.
However, the monsters will also become stronger. And I don’t mean only higher stats, I’ll be adding new effects and mechanics designed to encourage more strategic combat. So it will be less battles but more challenge.
For now, I’m returning my focus to the city, since it remains the main priority of this update.
Let’s keep going!
Update progress: 65%
Have fun~~