Opinions about dev progression
- Option 1 38
- Option 2 24
Hey everyone! I had a question that maybe you lot can help me with by letting me know how you feel about it. And that is if you prefer the progress in updates to be spread out, or more concentrated on one path.So far I've always kept the development pretty spread out to make sure that every path is more or less at the same point in the game. If, for example there are two paths (A and B) with 5 scenes, I'd have update one be A1 and B1, the next update would be A2 and B2, the third update A3 and B3 and so on.An alternative way of doing things would be to focus more on one single path per update and provide a longer string of progress.So update 1 might be A1 and A2, then th next update managed to get in the scenes A3, A4 and even A5 to close things out while the B scenes weren't touched at all.The question being, which way do you prefer?Option 1: The one that tries to keep every path roughly at the same stage, but means that any single path is usually only advanced by small chunks.orOption 2: Where the focus lies more on one specific path that will provide a longer string of progress for that path, while other paths might lay dormant for several updates.edit:This poll is purely about YOUR preference. Don't worry about what it would mean on my end. Both of these come with their own complications and advantages. That is not the issue. I'm purely interrested in preferences.