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Hello bitches! September called and said that you get an update, and so you shall.Back from Eurofurence here and it was a blast. We also changed out process a bit over the past few months, so thankfully convention time isn't such a rush anymore to get the updates done. So I could just cozily head back, do the last little bits and pieces that needed to get sorted out and here we are.Should have done that earlier already, but it would have meant delaying an update, which I didn't want to do.Anyway, update 26! I think the main addition here, percentage wise, should be Rajeeyah's route, where we'll continue on after arriving in Safi and make a bit of contact with her past.Probably get fed again, because that's just part of everything James does over there! A kitty on adventure, stuffing himself at every opportunity. it is actually quite funny writing it, obviously all of the routes are exclusive from one another, but writing and working with them you'd think James is gonna be returning as a balloon to the ship once it leaves.Not a lot of new art in this one. Only a character sprite that we needed, but outside of that it was quiet for me art-wise, and I've just been chipping away a bit at other writing needs for this and future updates. Though that'll quite possibly change for the next update. I've not yet received the writing from the writing team, and can't judge it fully, but it is more likely to require some art!Anyway, as usual, if you notice and bugs, typos or whatever else, then please let me know so that they can get sorted out.

Download link for the Update (Download with double-click/hold):

>>Download the Update<<

The cheat code for this Update is: seagull(Will change with every update)

Story Updates: 

Arthur's Morocco section has been continued

Rajeeyah's Morocco section has been continued

Connective writing has been added to Wolf's route

Some (but not all) connective writing has been added to Sam's route

Art Updates:

Arezki Character Sprites have been added

New backgrounds have been added for Morocco

Additional Character expressions have been added

Other Updates/Fixes/Adjustments:

Added new sound effects

Added update camera movement to an early-game scene

Other Minor bugfixes

Day 12 received major typo/grammar/error fixes

Other Minor fixes to previous text. (Typos, small refinements etc.)

Added new fanart & Maritime Menagerie doodles

Files

Comments

Mondam

Yeeeeeah !

Hyacinth

Yippee, can't wait do dive into Rej route

Kitten 2099

Thank youuuuuuuuuuu ♥♥♥

Alden

Who are you calling a bitch, you goober? ;-)

Nomax

I thought I wanted to open differently this time around!

JT96

Hello, new gut here. I just played the game and can easily say that all the huge effort is very well put into it and it turned out amazing, the scenes are beatifull, the writing is well done and I can feel the character growth being a natural one, not rushed. Also the atachement/romance seem like a real growing. I hope we also get to ride camels with Hannah.

Nomax

Thank you very very much <3 Glad to hear we're hitting our mark!

A_Username

Little late to this post (little more than a little ha ha), and I truly am not the brightest person to have found it best to write this in a comment on a update post, though considering this is the version I played, and my somewhat inexperience in the internet finds it best to write it here while I can (even if it might be a little dumb to do so given the location), but regardless of that I just feel it necessary to speak on how I found this game to be an absolutely lovely experience. In all honesty, this is my first ever visual novel I played, and I'm truly without regrets to say that I believe it'll be a favorite for a long time, and I say that with genuine assurance. Of course, I can't say whether it'll stand with time, but at least now, I have to say that this idea will remain for a bit at the very least. Any-who, personally, I'm quite bad at figuring out the routes I want to take I found out unsurprisingly, but it feels genuinely rewarding when it works out, or at least, the story works how I hoped (or at least the semblance of it). The tone, the reality of how emotions just run rampant sometimes, regardless if one is right or wrong; yet it doesn't make the hurt and less true and genuine. I found myself truly immersing myself in the story easily, with the sensation walking on eggshells at every interaction, wondering if something will pop up that I don't expect when talking to an individual, and understanding that saying the unintended thing might lead to a result later on I don't expect (at least what I got) felt truly anxiety inducing at times (I say this in best way possible); as the characters and their personalities that just seem to clash and play with the character you go through the story with so gorgeously well without just dully being molded by the main character any sort of genuine personality or pushback is absolutely an astounding factor that I continue to appreciate. My appreciation is further deepened by the severity of the length the story went to tug my heart strings and melt with a palpable virtual hold, with as much holes being punctured by something as simple as a character being disappointed in you. When such disappointed lead to a ending that I dreaded, the feelings of despair were shown in full force as I see that in every action, every mistake I put in, and the result that might've come truly is at 'my hand' to have happened. If you couldn't tell, or if it seems a little ingenuous by how I haven't even fully experienced this game, I've only played Wolf's route, as this is my first play-through (As well as the multiple routes where your character kind of just cries like a little bitch after choosing to leave Conway without effort, making my nativity join our character's as I thought that I might be able to convince people to run away with my dumbass; yet if it's possible I haven't found it, I'm playing this blindly). This novel is an emotional rollercoaster of fuck-ups and successes as I kept making the worst choices possible, but the end a true joy comprising of a satisfaction that felt truly special by when I did everything, just right is a lovely sight to see a story (kind of?) close, even if unfinished. You and your team do an absolutely amazing job, although I lack the means to know where to properly put this message, as I really just stumbled upon his visual novel by chance, and if by a firstly surface-level interest that became something I began deeply enjoying later on, I decided to support it (as cliche as it sounds, being the 'pull' to something great and stumbling at a joyful experience that one would later call it 'destiny', and very much a strange feel to put it in a real life event, but nonetheless true). Nonetheless, I tend to be a very emotional individual at stories easily, and this did a incredible job at making my heart swell and pit with hurt with surprising ease (and I also yap a real lot...too much, but it's your fault for a good story ha ha). So I'll drive this message here if I find it best to close on a simple statement: truly, thank you and everyone that worked on this. I loved this novel completely, even if I haven't finished it, and even if the story isn't finished itself, I express much love by what I've seen and I can't wait to see what more you bring about, I wish you all well!

Nomax

Hey, writing it down here works just fine. And thank you very very much! I'm very honored to hear that it resonated that much with you and hopefully what we do in the future will continue to do so. :) And yeah, the first one i suppose always will have a special place in anyone's heart. There are plenty of cool ones out there as well, so i'm sure you'll get to enjoy plenty more fun visual novels. :D And of course last but not least also thank you for deciding to support us. Just as cliché it is to say that it wouldn't be possible without the likes of you supporting us, but in the end it is true. Visual Novels, especially furry ones are a tiny niche, so the budgets with which we work are not exactly lavish. In turn though that means that everyone who does decide to support us makes that much more of a difference in actually allowing us to continue working on it. So yeah, I appreciate it!