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Here is an update for the upcoming versions:

Both battles and CGs are receiving some tweaks to the way the camera is working. This should make battles feel more dynamic and CGs more interesting !

For the battles, we will start with having the characters snap closer to the camera as they are attacking/defending ; effects will be tweaked accordingly.

For the CGs, the camera will move from one point of interested to an other, focusing on the action, as the characters interact.

Speaking of CGs, we added the Lynx CG1/CG2, currently finishing with the Eagle CG2 (CG1 is WIP).

These 4 new CGs will be included in the next version and should have the new camera tweaks.

Thank you for your time and support, stay tuned for the new content !

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CamZoom

This is "CamZoom" by Guild Project on Vimeo, the home for high quality videos and the people who love them.

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