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Hello everyone.

Hopefully, the first month of 2026 has been treating you well!

First off, I'm sorry for the radio silence for two whole weeks. I do want to let you all know that it wasn't because something serious came up or anything but if you want to learn more about this, you can read more below. What happened was incredibly frustrating and likely pushed back the update a week or so (see optional rant text all the way at the bottom).

Anyway,

Development status for next update:

Writing: 35%

Graphics: 30-40%

Eventing: 20%

As for the development of 0.34/0.35, I'm still undecided on whether I should spend more time on it so that it'll be a sizeable update or choose to drop a small one first to throw you back to the open world. Either way, I don't think it'll be much longer, I'll try to push it nearer the end of the month but with how it went with the previous update release (the delays, oh god), I don't want to promise any dates just yet.

Just know that it'll be before mid-March even if it becomes a sizeable one.

I really should be updating my Patreon after I've said I was back, unfortunately the project lost a handful of members because I didn't do much of progress posts but I think that's fine and chill, I'm trying to find my footing again here and there's always going to be time to market the game/get support and build it back up. (You can read more below but if you're only here for status and the preview, it's below and I don't want to take up any more of your time, the rant's entirely optional.)

Here's the preview animation, spoilers, of course.

The Black bar is atrocious, so I don't really like how I hide it and there's a high chance this type of dark/hiding overlay won't appear in game or be used, at least not as it is.

I'm a little hesitant to post the unhidden one because of my need to build anticipation. But I think I'll just post the "he's stupid and not even trying to build hype hiding it" version.

It's not going to move even if you keep staring at it, let's save that for the update.

As per how it always is, preview images are generally sparse, but when you play the update, you get what you usually get. I don't post them as much, but I really should to booster this Patreon page but really, I'm just obsessed with wanting you guys to go in as blind as possible.

Yet this page has to stay alive somehow so maybe I'll be posting really rough sketches or some random drawings.

Let me know in the comments if you have preferences on what type of posts you want to see (no pressure) and we'll see what I can commit to.

Oh and,

Before you go, if you haven't already, please do the survey!

Thank you!

Optional rant to read through:

While trying to fix the sound bug in Masaru route, I had to replay the entire thing again. And boy oh boy, I have a few things to say about my own work. Especially since I like to think I've improved since I first posted SSP and I think because I have so, so much to criticize about my own work that I must have grown somewhat.

I'd like to think Masaru can hold its own against the Beach Bar route but no, I..I don't really think so after playing it again.

If you want to know what happened the week (and to an extent, the week after) when I'm back, I did the stupid thing of being so irrationally annoyed by how much better I want Masaru route to be that I...started working on assets to want to revamp it AGAIN.

But I want to emphasize that it's not just the graphic upgrade, the proofreading, the condensing and better use of text but also an actual new mechanic (overall mechanic for all other routes). As soon as you introduce something new, you have to work it in for all the other routes (hint: something to do with phone). The problem is how dense as hell Masaru route is and how illogical and foolish it was for me to jumped on it just because I wanted to fix/improve it then and there. When I should have been focusing on 0.35.

If I ever introduce and go ahead with this new mechanic, I won't be able to insert into the Masaru route unless we circle back to the true end route which justifies that effort.

Of course, while I'm frustrated and trying to "fix/better" Masaru's route, I still did work on 0.34/0.35. I then promptly drop/postponed whatever I was trying to do with the Masaru route because there's no way in hell I could have finished it any time soon and if god forbid I commit for a month or two, even then it'll come out like some frankenstein-monster of varied quality and at the sacrifice of 0.35's speed of release.

So I apologize. That was..a distraction. I think it's the inexperiencedness of being a first time developer showing and I caught myself, I think.

That sidetrack took days I could have spent on 0.34/0.35.

But the good that came out of it was that I was on my way to updating and have made new assets for the true route of Masaru. So now there's a chance that it'll come sooner than later.

Future

I was hesitant in writing this part of the devlog but I had some time to assess and think about SSP during my end of the year-new year break and I decide, that at least for now, I'm going to focus on reducing the perceived density of scenes (or like critics would say, the bloat) and also reduce my ambition for SSP as a whole. Wait, no, no, not for what you're here for. Not for the NTR and H scene but rather towards this underlying mystery/larger story. I don't think it's a lack of confidence of pulling it off per say but I think I am more determined to finish it as an adult game that serves the audience what they are here for before everything else.

I love writing the overall/deeper story of SSP but I also don't want to become someone that gets bogged down and develop some kind of bitterness towards my own project because of how big it is.

I also hate how much I love drawing and writing everything that it's really difficult to get a collaborator or to hire a freelancer for SSP. What I want to say is I need to lock in in finishing the game. Obviously not this year but hey, if I'm lucky, there's a chance Beach Bar can see real progression and if we're really going for the homerun, maybe even finish up this year. (Ah-ha-ha-ha).

I try to be as open and honest as I possibly can with the project's direction to all of you who's been so kind in supporting it.

I hope nothing I say angers anyone but sometimes the direction you take is not one that everyone will agree with. Honestly, I felt the weight of the ambitious nature of SSP when I was replaying and re-doing(doing up the third route) for Masaru route in parts.

I'll be able to manage it better once I improve as a dev, I hope.

The rant's over, thank you for reading it all if you did. Anyway, back to the drawing board once more.

Have a good one!

Files

Comments

ZMFINGA

Thanks for the update, good to see you are still alive and well! ❤️‍🔥 To be honest it is kind of sad to hear that you're going to compromise on your creative vision on SSP's ambition as a whole; as much as I loved the H-scenes, I do enjoy your creative interpretation of concepts nostalgic to the NTR genre e.g. Phone / Hidden etc. That's including the plot and "the bloat"; Maybe I'm just the exception. However like you said, you don't want to hate how big SSP can be, and I think it is a step in the right direction. There's always extra opportunity in the future to develop those whenever you are more equipped to do so. That also being said, don't be too hard on yourself on the Masaru route; I think being able to witness the upgrade in quality as you develop the game in real-time is very rewarding and the pay-out is great in itself. I recently played Amy's Ecstasy/ Eva's Ecstasy/ Alansya Chronicles and the improvement in art quality over time was something that felt really positive for me from these games (though Eva's had a drop in story direction, the art became amazing). You can think of how better you became overall in game development after you've played it yourself. If you want to improve things in Masaru route, feel free to; I remember you mentioning there was an extra scene you wanted to add in the recent update but couldn't, that could be a small update to end that part 1 arc, and give you time to do what your heart feels like doing. And finally, we're here for the long run, spread your wings if you need to for as long as you want to, the game is great and should be done as you see fit. I'm just looking forward to playing it again. Stay well.

FakerFan73

Glad to hear you're back and well! As for the teaser I really like where this is going and have my suspicions who this could be but I am not betting on it yet and would rather stay patient. As for the Masaru route, I would say that perhaps the thought that the route wouldn't hold its own against the beach route would be that the "middle" parts of the route have (to my knowledge) not been majorly reworked like the beginning parts (minigame) and the super late parts (sauna/festival etc.) but I'd say the sauna part no matter how it's viewed was very well executed. The only major criticism that would appear to me would be that the puzzle is not easy to solve but atp I think it's fine for a game to include some mechanics that require some thinking. The phone usage however I always hoped for to be a lot better. For example: the first message Dan gets where Shion was doing a mess in the storage and later on getting something similar from Masaru where Shion where the stuff on Shion was obviously NOT from the storage was fucking hot. It was one of the major parts where humiliation towards Dan started (aside from all the stuff that happened later) and I really wished it continued on even more. The texts on the beach were somewhat what I hoped but were rather Dan being oblivious about what he talked about even when viewing the images. Still hot, but I think Dan getting more and more humiliated by Masaru in this way would've been great. I also thought it was a bit of a shame the tweet function was so far underutilized but I think it is fine since it can have many other uses in other routes/overworld. This is not to take away from the route since these are the only parts that I found lacking, everything else was fantastic. Hope I did not yap too much but those were parts I didn't directly include in the survey but just came up with after reading the post. All in all I wish you happy further development and good health :)

FakerFan73

Absolutely agree with this aswell, Masarus route after all was what made me love this game to death, especially seeing his art grow update after update was a joy to witness.

archer123321

Thanks for the situation update! I think everything you’ve said makes sense; reeling in the scope of the game/story, focusing on maintaining the adult portion, etc. I understand the desire to polish old routes given how much you’ve improved the game over each iteration, but I personally enjoy seeing the evolution of your ideas and mechanics as the game progresses. As for feeling like the Masaru route needs updating, as you continue developing the beach route and future routes, you’ll probably run into the same dilemma as you feel now. Because of this, it’d be best for you to not worry about the polishing as much until you’re closer to the end of your game for the sake of time and progress. I also think a newcomer would still find the Masaru route well done given how this game is still in development.

Valerian

I think the game went too dark and whole sections of the game bring nothing to the table. You should keep the game lighthearted and explore different aspects of NTR with the different MC rivals. I think the best part of the game was the early corruption, the bakery game, and the peak was probably the AC fixing scene. It went downhill from here with a too easily corrupted Shion and un-rewarding long ass scenes turning into a litteral chore to play through.

Elmer Fudd

SSP is both your first project AND a passion project, this makes it double tough. First project means you are constantly learning and improving as you progress. This means there are things you’d alter based on new knowledge and skills when reflecting/reviewing previous work. Passion project means you invest a ton of yourself into it and want it to be PERFECT (or close to, though you may judge it with a differently labeled bar it amounts to almost the same). This is good as it really shines through in the release the rest of us get to enjoy. It’s bad because you get hung up on flaws you previously missed or new tweaks you could make. I don’t mind too much how long game updates are in terms of the current schedule, it’s a fair schedule. I also do not fault you for getting wrapped into improving past work for a little bit and then snapping out of it. I think other commenters are right, going back to old work and updating it with your new skills will probably be worthwhile AFTER you finish getting through the initial releases of your routes and are in the Beta polish phase. Or at least not in the middle of releasing a route. As for devlogs and sneak peeks, I think it would be good if we could get at least some sort of progress report on a regular basis. Doesn’t necessarily have to be as long as your normal devlogs either, if those are a lot of work to produce (though I like your rambles, they are a form of transparency and honesty with us, your Patrons). Doing the devlogs on a more regular basis may also be beneficial to you in terms of having to articulate current progress and vision. That reflection can also be good for the creator to comes to terms with a thing. As for trimming out content, I defer to your judgement. This is your project and work. I enjoy your worldbuilding and am super intrigued by what is really going on. But, you are the one that is writing and having to put in the work. Do as you think is necessary.

pedrofuentes1995

Please no. Lighthearted sucks. This is not what true NTR enjoyers want, maybe he means the complex story? Like, the whole curse and the ending of the Masaru route that went full weird (I didnt like that aswell, too much irrelevant stuff I didnt care about to be honest, not that I dont like the dark theme, I actually love ntr stories that are dark, its just it gets boring with so much intricacies. I can pinpoint the exact parts of the game that lost my attention (mansion, hotel talking with the blue haired girl and her brother, on the beach route the puzzle in the black guy mansion, really hard to get through, and some more like the masaru route beach puzzles, talking with Masaru daughter, if he isnt part of the corruption I REALLY dont care))

pedrofuentes1995

Masaru route has a lot of pain points, the fact that I refuse to replay it just because I need to open up a guide to not get lost is the main reason, the second reason being the overly complex story that is irrelevant to the corruption to be honest, the whole mansion thing, the blue haired girl and his brother in the hotel, Masaru daughter conversations, most of the puzzles that have nothing to do with CG's or pixel scenes and some more that just makes me refuse to go through it. I have wanted to replay it like 8 times and I always end up just going to the recollection room, thats bad. But this is me just telling you the specific bad parts, I have always said only good things so maybe this can help in some way. Even with those parts, the first play through was so great and exciting I came to give you support, the story and corruption is excellent, those pain points are not enough to give this game a score lower than 8 for me. I gotta say that you reworking some of Masaru route would be great, I really like it and it would make me actually replay it, but yeah, Im also really hyped for the new route development so... One more thing I want to ask, I was rewatching the CG room and one of the best scenes is the one where Masaru and Shion do it on the bakery at night where the MC sees it and we can see like the scene in pixel, its like a mix of CG and pixel, I really liked that, but you never did it again. Another thing, there have been little to no pixel scenes in a lot of time, I really miss those (my favorites are the bakery where you find them doing things and the RV where they block you with boxes). I feel like some of the exploration is being lost because of being locked in specific places to progress the story, that's a net negative for the game in my opinion. Waking up and being excited to go to the beach/bakery to see if something changed, if there's someone doing something he/she shouldnt be doing, finding something weird, the mystery, all of that is being lost, I suppose that this is expected when working on something for so much time, you start to lose grip of what makes an excellent game a masterpiece. I won't say too much about the beach route because its in early stages still but there are some things I really disliked like the guy getting a bj as easy as he got at the start, after his house puzzle, dont remember his name. This sounds negative haha but I will keep saying this: I love this game, it's on my top 3, I just want to maybe remind you some things that might help you improve it going forward.

pedrofuentes1995

And talking about the reports, yes, I would even like rough sketches or whatever, even no CG's, just text is good, I also follow corruption of the village and he updates every month and sometimes even more so I unsubscribe constantly. Currently not even the higher patrons are getting any kind of update. I just hope that the compromises you are talking about are story wise and not mechanic wise, thats what I got from what you said.

7RKguy

I just want to reply to this because I get your pain points. And trust me when I say that I saw the lack of open world/the ability to see gradual change in locations like the Bakery being non-existent so far being a potential problem a while ago on my own end. The only reason I feel that I have to stick to more linear parts is because of the vision I have for the second half. There is a bunch of free roam stuff planned (even for before the fall, if I can stay with my vision) but the problem is that the player now has to go through more linear arcs that they might not like before that. Yet part of the reason why I had to do those linear arcs is so that everyone can be put in their position to act in the second/third half. There's a fix that I've thought up that makes it feel less linear that I'll slot in soon, I just didn't have the time for it. The final version of the beginning of the route will likely feel less linear with this addition. Anyway, There will be a drop off point where things happen the way it did with Masaru and when the excitement happens again, the thing with this route is how much longer it seem to take to get there. I do think that my need to slow-burn the slow burn and make things more elaborated as to why the fall happens the way it did can backfire at times. I'm glad that there's enough people that like it though. Your negative reaction to Drex (the house guy) getting it easy is one reason why I needed to do slow burns but like, there's a lot of stuff I can't say just yet with Drex and I can only hope in later updates you can see why he was able to get it "easier".

Valerian

Yeah, I agree. The game started really strong but the author lost his way. He should have stopped the Masaru route at the camping-car event and started new path from there. The mayor, the blonde bar guy and other classic tropes like sadistic shota or whatever. Shion was already 100% corrupted at this point so everything that happened after was boring and redundant. The mansion sucked and the hotel sucked because there is no progression, nothing is at stake, it feels like a post-credit scene lasting longer than the actual movie. Hope we get fresh new routes with slow (i mean slowwww) corruption with bar dude and the mayor. The mini games with Shion doing stuff is where the fun is, I hope we get more of that stuff. Hope the dev reads this some day !

FakerFan73

I disagree, the dark part of the story was for me way more interesting to explore. The route really peaked for me from the hotel onwards, I really enjoyed the humiliation aspect and the endings.

pedrofuentes1995

Yeah, you are one of the people that enjoys that, thats okay. I got really bored with most of that.