0.34 Devlog 1 + Preview Animation (Patreon)
Content
Hello everyone.
Hopefully, the first month of 2026 has been treating you well!
First off, I'm sorry for the radio silence for two whole weeks. I do want to let you all know that it wasn't because something serious came up or anything but if you want to learn more about this, you can read more below. What happened was incredibly frustrating and likely pushed back the update a week or so (see optional rant text all the way at the bottom).
Anyway,
Development status for next update:
Writing: 35%
Graphics: 30-40%
Eventing: 20%
As for the development of 0.34/0.35, I'm still undecided on whether I should spend more time on it so that it'll be a sizeable update or choose to drop a small one first to throw you back to the open world. Either way, I don't think it'll be much longer, I'll try to push it nearer the end of the month but with how it went with the previous update release (the delays, oh god), I don't want to promise any dates just yet.
Just know that it'll be before mid-March even if it becomes a sizeable one.
I really should be updating my Patreon after I've said I was back, unfortunately the project lost a handful of members because I didn't do much of progress posts but I think that's fine and chill, I'm trying to find my footing again here and there's always going to be time to market the game/get support and build it back up. (You can read more below but if you're only here for status and the preview, it's below and I don't want to take up any more of your time, the rant's entirely optional.)
Here's the preview animation, spoilers, of course.
The Black bar is atrocious, so I don't really like how I hide it and there's a high chance this type of dark/hiding overlay won't appear in game or be used, at least not as it is.
I'm a little hesitant to post the unhidden one because of my need to build anticipation. But I think I'll just post the "he's stupid and not even trying to build hype hiding it" version.
It's not going to move even if you keep staring at it, let's save that for the update.
As per how it always is, preview images are generally sparse, but when you play the update, you get what you usually get. I don't post them as much, but I really should to booster this Patreon page but really, I'm just obsessed with wanting you guys to go in as blind as possible.
Yet this page has to stay alive somehow so maybe I'll be posting really rough sketches or some random drawings.
Let me know in the comments if you have preferences on what type of posts you want to see (no pressure) and we'll see what I can commit to.
Oh and,
Before you go, if you haven't already, please do the survey!
Thank you!
Optional rant to read through:
While trying to fix the sound bug in Masaru route, I had to replay the entire thing again. And boy oh boy, I have a few things to say about my own work. Especially since I like to think I've improved since I first posted SSP and I think because I have so, so much to criticize about my own work that I must have grown somewhat.
I'd like to think Masaru can hold its own against the Beach Bar route but no, I..I don't really think so after playing it again.
If you want to know what happened the week (and to an extent, the week after) when I'm back, I did the stupid thing of being so irrationally annoyed by how much better I want Masaru route to be that I...started working on assets to want to revamp it AGAIN.
But I want to emphasize that it's not just the graphic upgrade, the proofreading, the condensing and better use of text but also an actual new mechanic (overall mechanic for all other routes). As soon as you introduce something new, you have to work it in for all the other routes (hint: something to do with phone). The problem is how dense as hell Masaru route is and how illogical and foolish it was for me to jumped on it just because I wanted to fix/improve it then and there. When I should have been focusing on 0.35.
If I ever introduce and go ahead with this new mechanic, I won't be able to insert into the Masaru route unless we circle back to the true end route which justifies that effort.
Of course, while I'm frustrated and trying to "fix/better" Masaru's route, I still did work on 0.34/0.35. I then promptly drop/postponed whatever I was trying to do with the Masaru route because there's no way in hell I could have finished it any time soon and if god forbid I commit for a month or two, even then it'll come out like some frankenstein-monster of varied quality and at the sacrifice of 0.35's speed of release.
So I apologize. That was..a distraction. I think it's the inexperiencedness of being a first time developer showing and I caught myself, I think.
That sidetrack took days I could have spent on 0.34/0.35.
But the good that came out of it was that I was on my way to updating and have made new assets for the true route of Masaru. So now there's a chance that it'll come sooner than later.
Future
I was hesitant in writing this part of the devlog but I had some time to assess and think about SSP during my end of the year-new year break and I decide, that at least for now, I'm going to focus on reducing the perceived density of scenes (or like critics would say, the bloat) and also reduce my ambition for SSP as a whole. Wait, no, no, not for what you're here for. Not for the NTR and H scene but rather towards this underlying mystery/larger story. I don't think it's a lack of confidence of pulling it off per say but I think I am more determined to finish it as an adult game that serves the audience what they are here for before everything else.
I love writing the overall/deeper story of SSP but I also don't want to become someone that gets bogged down and develop some kind of bitterness towards my own project because of how big it is.
I also hate how much I love drawing and writing everything that it's really difficult to get a collaborator or to hire a freelancer for SSP. What I want to say is I need to lock in in finishing the game. Obviously not this year but hey, if I'm lucky, there's a chance Beach Bar can see real progression and if we're really going for the homerun, maybe even finish up this year. (Ah-ha-ha-ha).
I try to be as open and honest as I possibly can with the project's direction to all of you who's been so kind in supporting it.
I hope nothing I say angers anyone but sometimes the direction you take is not one that everyone will agree with. Honestly, I felt the weight of the ambitious nature of SSP when I was replaying and re-doing(doing up the third route) for Masaru route in parts.
I'll be able to manage it better once I improve as a dev, I hope.
The rant's over, thank you for reading it all if you did. Anyway, back to the drawing board once more.
Have a good one!