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Made a number of changes based on peoples thoughts and the good work of my editors.

The cold was even worse than Tyron remembered it, though he wasn’t sure if that was because it had gotten worse, or because he’d pushed it from his memory. Regardless, he’d come adequately prepared this time.

The wind picked up outside, sending the constant snowfall battering against the side of the tent, but Tyron paid it no mind. He’d had this specially made, and it had cost him more than he’d expected, a lot more, but had proved to be worth every copper mark. Triple layered canvas, treated to be proof against water, kept the inside as dry as a cookhouse, while the heaters he’d enchanted himself kept it just as warm.

It took four of them, one placed in each corner, but it was enough to stave off the chill and keep him relatively comfortable, which was something of a miracle given the frozen hellscape he was in. Outside, his skeletons surrounded his little pocket of safety. Immune to the cold, heedless of the snow and ice, his minions watched and waited in case another pack of roaming kin came across this hiding spot.

It had taken a while to find this spot, tucked away between two outcroppings of rock. For the past three days, this had been his refuge against the worst of the weather, but it appeared the direction of the wind had changed.

Would it be too much to have his skeletons form an unliving wall to block the snow? How effective would they even be? They were more gap than solid.

Tyron grunted to himself. If something didn’t change soon, he’d just have to bite the bullet and relocate. As much as he didn’t want to leave his tent, if it was needed, then it was needed. He’d been out there plenty of time already, what was one more?

Whatever it was called, this realm only grew more dangerous with time, and fighting on this side of the rift was far more perilous than being on the other side. On several occasions, he’d encountered packs of roaming ice mammoths, though never more than three at a time, thankfully. Against opponents like that, he couldn’t leave his skeletons to fight on their own discretion. His minions would likely win, but how many would he lose? An unacceptable risk. 

By applying his magick and directing the fighting personally, he was able to overcome such packs with no permanent damage done to his horde. Although repairs were often required, which slowed things down. 

The smaller boar creatures and ice wraiths were far more common, springing up from the snow-covered ground at any moment. The Ice creatures were almost impossible to see in the storms, blending into the flurry of ice and snow without effort. Fortunately, his skeletons could spot them just fine, their strange eyesight picking the creatures out from the sleet. Despite the increase in power he’d experienced, Tyron still had to be cautious here beyond the rift. There were more dangerous creatures than the mammoths roaming the wilds, though he’d never seen one up close, thankfully.

All he’d gotten was the impression of something large, covered in white fur. The hulking creature either hadn’t spotted them, or had other prey in mind as it stalked through the frozen wasteland. Whichever was the case, Tyron was grateful. He hadn’t come here to fight creatures like that, risking his minions and himself.

For the time being, he was perfectly content to battle against the hordes of weaker creatures. Those were the opponents his skeletal army was perfectly equipped to fight.

In one corner of the tent, the bag containing the cores he’d collected bulged, fat and happy. Stopping to cut the cores from the weaker monsters had become a waste of time, given the prevalence of the mammoths, though the Ice Wraiths were usually worth plundering. With such a haul, he’d have plenty to fuel his next experiments and creations, one of his aims for this trip achieved.

The other sat on the floor of the tent in front of him. 

Tyron stared down at the blank page, biting his lip absentmindedly as he pondered. Eventually, he realised he was making no progress at all at untangling the thoughts running through his head. Rather than waste any more time trying, he cut his thumb, leaned forward and pressed it into the paper.

The ritual was as short as it was simple, and soon his blood flowed over the paper, forming the letters which became the words which communicated the influence of the Unseen.

It had been some time since his last status ritual, and the blood continued to flow for longer than he was accustomed, to the point he wondered if he would need to find a second page, forming messages about his proficiency in various skills rising. Tyron began to wonder if extremely levelled individuals like his parents ever had to worry about running out of blood. Someone like Magnin would have had dozens and dozens of Skills and abilities he could level. Tyron knew for a fact his father had gone an entire year between status rituals at least once…. What would his sheet have looked like? How did he even survive the blood loss?!

Eventually, once each of his Skills had been dealt with, the ritual came to the meat of the matter.

You have raised skeletons and they have fought on your behalf. Lord of the Ossuary has reached level 48. You have received +6 Strength, +9 Constitution, +9 Intelligence, +6 Wisdom, +6 Willpower, +6 Manipulation and +9 Poise. 

You have utilised Death Magick to cast spells and rituals. Death Mage has reached level 6. You have received +5 Constitution, +5 Willpower, and +5 Poise.

Your patrons have lavished you with gifts and delight to see you using them well. Ensure you continue to utilise your talents to further their ends, lest they become less generous. Forbidden One has reached Level 30. You have received +3 Manipulation, +6 Constitution, +6 Intelligence, +6 Willpower and +3 Poise.

Despite everything he’d done, he’d only gained another three levels in his main Class. It was difficult, but he forced the dissatisfaction he felt aside. He’d risen exceptionally quickly; reaching the Silver ranks as fast as he had was almost unheard of, if he didn’t consider the time he’d taken to learn enchanting. He knew it was absurd to expect he would proceed to level sixty as quickly as he had to level forty. It took years of fighting for most Slayers to reach Gold after promoting to Silver, the most dangerous period of their career.

He needed to be satisfied he was moving forward at all, even though he knew his progress would become even slower in the future.

“Forward is forward,” he told himself.  

At least his new sub-class was rising quickly, as it should. Five levels in Death Mage was nothing to sneeze at, and he could look forward to a feat and three new ability selections. As always, the message from his ‘patrons’ brought a sneer to his face. Lavishing him with gifts, were they? He had no doubt that whatever the vampires had done to him counted amongst those ‘gifts’. 

For now, he was still too weak to achieve his objectives alone, so he needed their help. That wouldn’t always be the case, but for now, he had to bide his time. Reaching level thirty meant another feat selection for this sub-class as well. Yet more decisions to make.

On top of that, Tyron was determined to spend his general slots as well. He’d hemmed and hawed over the decision for too long, until the weight of indecision had paralysed him. It was past time to break out and spend what he had to spend. They were valuable, unretractable choices, and there were hundreds of possible options and thousands of combinations, but delaying any further was only going to stifle his growth.

Name: Tyron Steelarm.

Age: 23

Race: Human (Level 20)

 

Class:

Lord of the Ossuary (Level 48) 

 

Sub-Classes:

Forbidden One (Level 30) 

Focused Enchanter (Level 40)

Death Mage (Level 6)

 

Racial Feats:

Level 5: Steady Hand.

Level 10: Night Owl.

Feat Selections Available: 2

Attributes:

 

Strength:

78

Dexterity:

135

Constitution:

191

Intelligence:

308

Wisdom:

202

Willpower:

167

Charisma:

66

Manipulation:

105

Poise:

122

 

Several important milestones had been reached, the most important of which was intelligence over three hundred. A formidable number only possible thanks to the favourable stats of the Necromancer and Anathema Classes. With that level of power behind his magick, Tyron was well on his way to achieving both the enormous pool of energy required to fuel his spells and rituals, and the punch necessary to make up for his lack of offence.

Wisdom over two hundred was a great leap forward in his level of control, something he had always excelled at. With the aid of the Unseen breaking through another milestone, his ability to manipulate arcane energy would only rise higher. This would prove particularly useful when enchanting.

General Skills:

Arithmetic (Level 5)(Max)

Handwriting (Level 5)(Max)

Concentration (Level 5)(Max)

Cooking (Level 4)

Sling (Level 3)

Swordsmanship (Level 2)

Sneak (Level 3)

Butchery (Level 5)(Max)

Engraving (Level 5)(Max) 

Sculpting (level 3)

Skill Selections Available: 4

Four general Skill selections and two General Feats. These were the most prized slots in any build, not due to their power, but to their versatility. Georg struggled due his relatively clumsy fingers, but that problem could be, if not solved, at least alleviated by the use of a General Feat. A person could become partially ambidextrous, gain better balance, better body control, a more glib tongue, more sensitive hearing, greater store of magick, better sense for the movement of energy, better ability to track objects in motion and almost anything else that could be thought of.

General Skills were less prized, but no less valuable. The ability to have the Unseen provide the basics of any Skill considered part of itself was incredible. Tyron had taken advantage of this already, learning butchery to help advance his Necromantic career. 

“I really did expect I’d have to do a lot more sneaking,” he muttered to himself, staring at the level three ability with a frown.

With a base maximum of only five, these Skills would never be life-changing, but they could help in unexpected ways, and add new dimensions to the way a person interacted with their Classes.

After pondering for so long, Tyron knew full well what Feats he wanted to choose. He worked his thumb to force a little more blood from the cut and wrote at the end of the page.

Well of Magick.

Arcane Renewal.

There were a range of things he could have picked, and he agonised over many different choices. Resilient Flesh would have coupled with his high Constitution brilliantly, as would Stamina Renewal. The first would make him even tougher, hardening his skin and muscle until it was like corded wood. The latter would have helped him push fatigue even further away, allowing him to push through days and days without food, water or rest.

A classic combination for Mages was Dextrous Hands and Agile Tongue, making it easier to cast using hand sigils and spoken components. Tyron was already extremely proficient with both, but the feats could have helped elevate him to an even higher level. Perhaps.

It wasn’t always possible to know just how great an effect a particular feat would have. It would always work, but how well could vary.

Night Owl paired very well with Tireless, which would have combined to almost deactivate his biological clock. With the sleep spell ready to hand, he never had to worry about getting natural rest, and those two feats combined would have enabled him to function without sleep for so much longer.

In the end, he decided to bow to the demands of his Class. The Necromancer Class demanded an almost unlimited supply of power, and so he would do whatever he could to slake that thirst. Well of Magick should increase his pool by roughly a tenth of its current capacity, and Arcane Renewal would decrease the time it took to refill by a fifth. 

Beneath that, he continued to write the list of general Skills he wanted.

Weaving.

Dodging.

Running.

The first choice would, he hoped, prove useful in furthering his craft, even a little. With a little luck, Weaving could assist in his bone stitching. He’d run into some roadblocks in that area, and perhaps this Skill would help shine some light to get him through.

The last two were quite obvious in their utility. He was never going to be able to stand and fight with any proficiency. If a level five dodge saved him even once, it was worth it. If a level five run helped him escape even once, it was worth it.

With those choices written in blood, it was time for the class selections.

 

Necromancer Skills:

Corpse Appraisal (Level 20)(Max)

Corpse Preparation (Level 20)(Max)

Advanced Death Magick (Level 20)(Max) 

Enhanced Minion Commander (Level 14)

Undead Control (Level 10)(Max)

Minion Modification (Level 10)(Max)

Bone-Soul Melding (Level 12)

Death Infusion (Level 5)

Bone Forging (Level 15)

 

Anathema Skills:

Abyss Tongue (Level 6)

Spell Concealment (Level 10)(Max)

 

Arcanist Skills:

Expert Magick Scripting (Level 30)(Max)

Channelling (Level 10)(Max)

Pliance Control (Level 10)(Max)

Expanded Sigil Formation (Level 19)

Core Linking (Level 10)(Max)

Advanced Fine Motor Control (Level 18)

Expert Network Formation (Level 29)

Advanced Conduit Magick (Level 20)(Max)

Advanced Core Sense (Level 16)

Expert Power Control (Level 28)

 

General Spells:

Globe of Light (Level 5)(Max)

Sleep (Level 5)(Max)

Magick Bolt (Level 5)(Max)

Magick Eye (Level 5)(Max)

 

Necromancer Spells:

Raise Dead (Level 36)

Bone Animus (Level 28)

Commune with Spirits (Level 10)(Max)

Shivering Curse (Level 10)(Max)

Death Blades (Level 10)(Max)

Empowered Bone Armour (Level 8)

Minion Sight (Level 10)(Max)

Spirit Binding (Level 10)(Max)

Death’s Grasp (Level 7) 

Anoint Dead (Level 7)

Black Miasma (Level 8)

Death Bolt (Level 10)(Max)

Summon the Ossuary (Level 5)

 

Anathema Spells:

Pierce the Veil (Level 10)(Max)

Appeal to the Court (Level 5)

Dark Communion (Level 1)

Advanced Suppress Mind (Level 20)(Max)

Repository (Level 10)(Max)

Fear (Level 5)

Glamour (Level 10)(Max)

Advanced Invasive Persuasion (Level 12)

Crone’s Shade (Level 8)

Bewitch (Level 10)(Max)

 

Necromancer Feats:

Skeleton Focus III

Magick Battery II

Bone Mastery

Spirit Mastery 

Undead Specialist

Awaken the Altar

 

Anathema Feats:

Repository

Wall of Thought II

Drain Life

Stormwise

 

Arcanist Feats

Magick Thread Control II

Compact Sigils II

Conduit Seal II

Core Networking II

 

Mysteries:

Spell Shaping (Advanced): INT +20 WIS +20

Words of Power (Advanced): WIS +20 CHA +20

Essence of Death (Initial): INT +3 WILL +3

Soul Magick (Initial): WIS+3 CHA +3

Lord of the Ossuary has reached Level 48. Choose two additional Skills or Spells:

Skills:

Corpse Divining - Deepen your connection to the dead, allowing you to understand them more fully. Will replace Corpse Appraisal and raise its maximum level by 10.

Corpse Singing - Enhance your ability to empower remains, cleansing and purifying them. Will replace Corpse Preparation and raise its maximum level by 10.

Spells:

Skeletal Sacrifice - Detonate a skeleton to shower your foe in shards of bone.

Ossuary Vent - Create an opening through which the energy of the Ossuary can be extracted.

Blessing of Bone - Invigorate your Skeletons, empowering them to greater speed.

Forbidden One has reached level 30. Choose two additional Skills or Spells:

Skills:

Corrupting Presence - Subvert the Will to resist from those around you.

Dimension Weaving - Improve your capacity to manipulate the Dimensional Weave.

Crone’s Gaze - Sense the inner motives of another when meeting their gaze.

Raven Speech - Communicate with the children of the Old God.

Spells:

Advanced Bewitch - Replace Bewitch and increase the maximum level by 10.

Blood Shield - Draw the essence from your opponents to form a protective barrier. 

Flesh to Power - Sacrifice your own body, or the body of another, to generate magick.

Death Mage has reached level 6. Choose three additional Skills or Spells:

Skills:

Curse Weaving - Enhance your capacity to manipulate curses.

Expert Death Magick - Replaces Advanced Death Magick and raises the maximum level by 10.

Spells:

Greater Death Bolt - Will replace Death Bolt and raise its maximum level by 10.

Sap Life - Drain lifeforce from an opponent to invigorate yourself. 

Wilting Curse - Weaken and enfeeble your foes.

Death Fist - Will replace Death’s Grasp and raise its maximum level by 10.

Forbidden One has reached level 30. Choose an additional Feat:

Dark Favour - Curry favour and strengthen your connection to the Dark Ones.

Abyssal Favour - Curry favour and strengthen your connection to the Abyss.

Scarlet Favour - Curry favour and strengthen your connection to the Scarlet Court.

Ruler in Shade - Your false faces are harder to break and see through.

Corroding Presence - Encourage Death Magick growth in all around you, even the living.

Bewitching Gaze - Those who look into your eyes are more susceptible to magickal influence.

Black Soul - Tune your spirit to the void.

Dead Flesh - Adapt your body to contain death aligned energy.

Still Blood - Your blood will cease to flow, and change.

Death Mage has reached level 5. Choose an additional Feat:

Efficient Death I - Your mastery will allow you to achieve more with less.

Empowered Death I - Your mastery will strengthen your spells to greater heights.

Penetrating Death Bolt - Your Death Bolt will pierce. 

Death Conversion - You will be faster when converting normal magick to Death Aligned magick.

Curse Tuner - Curses you apply to others will have the opposite effect on you.

Death Sense - Detect nearby sources of Death Magick.

Deaden Self - Your sense of pain will grow dull.

Eyes of the Grave - You will see as the spirits see.

Rot Claws - Your hands will generate Death Magick in your nails.

Fallen Shadow - You may store Death aligned energy in your shadow.

Tyron’s abilities continued to grow apace as his Skills and Spells improved, but he wasn’t satisfied with this level of progress. He needed to make greater leaps, get ahead of the Unseen. His Mysteries remained stubbornly frozen in place, refusing to progress even as he learned and grew. 

There were many difficult choices to make in this ritual, and some he honestly didn’t want to make.

Death Mage was relatively simple. Greater Death Bolt, Death Fist and Sap Life were all useful choices. With his greater capacity to contribute more directly to the fight, increasing his personal offensive options made good sense. The Death Mage feats were a welcome surprise. Efficient Death would be nice, allowing him to cast more spells using less energy, and he would choose it if that was all it did. If the Unseen decided it also applied to the energy drawn by his minions… then it would be incredibly powerful. He had to take it to find out, so take it he did, despite there being other interesting options.

For Lord of the Ossuary, he had to stop and think. Both of the new options, which would replace Corpse Preparation and Appraisal, would be useful and powerful… IF circumstances hadn’t recently changed. Were he to be handling all of the remains himself, then they would be amazing, but if others with specialised Classes would be doing those things for him… then they would be two wasted slots. Just how much did he trust the newly Classed people of Cragwhistle to rise to the challenge? Would they ever be able to do it better than he himself could do it now?

It was a leap of faith.

For the time being, he selected Blessing of Bone and the Ossuary Vent. Empowering his skeletons? Great. Exploding them? He wasn’t a fan. The Ossuary Vent was an intriguing option, allowing him to make use of the rich and dense energy of the Ossuary even when he wasn’t inside it. He could already think of ways to incorporate such a spell to flash-charge his constructs.

Which left him with Forbidden One. For starters, he struggled to find a feat he actually wanted, let alone liked. Curry favour? He did more than enough of that already, thank you very much. Ruler in Shade was useful, but the Old Gods already provided a similar benefit. It would be good not to be dependent on them for the effect, but he was loath to choose something he could get another way.

Corroding Presence? Wouldn’t that make it almost impossible for him to hide?

Which left only Bewitching Gaze as something he could pick without doing some permanent modification to himself that he didn’t understand. So that is what he chose.

For the abilities, the choices were slightly more appealing. Dimension Weaving grew more and more relevant as time passed. Crone’s gaze and Raven Speech were both possibilities, though perhaps not ideal. Blood Shield was straight up distasteful, but it was another defensive option, which, paired with the Drain Life feat, could work to both shield and heal him.

In fact, with this many options to inflict harm and heal himself being available, something like Flesh to Power became more and more appealing, though a dangerous option. Injuring himself in the hopes of being able to repair the damage seemed like a slippery slope. As usual, he didn’t have any details to determine if the risk would be remotely worthwhile. 

After some consideration, he took Dimension Weaving and Blood Shield. They were, perhaps, the safer options, but there was no need to waste a slot on something that may not be useful.

Then he drew the ritual to a close.

Comments

Joakim Berube

Funnily for lord of the ossuary you had him choose the two skills/spells i thought he wouldn’t pick.

Moonspike

I honestly thought he would never take skeletal sacrifice. Also ossuary expansion seemed like a no Brainer to me. It's the primary feature of his class. Why wouldn't you improve it?

Moonspike

I don't know blessing of bone is on brand. He is a perfectionist that wants to make his minions as good as possible so it makes sense.

RinoZ

My thought was, he can come back to it, and it's already plenty large

Andrew

Thank you!

Joakim Berube

True but I had both preparatory skills and ossuary expansion ahead of it

Nicholas

typo: Efficient Death I - Your master will allow you to achieve more with less. master should probably be mastery there

Greyg

I disagree about picking the skeleton explosion skill like seriously it’s the wrong choice that he talked about previously going against the very foundation he is built on top notch minions cannot stress how much I disagree with it. The efficiency choice makes total sense though i liked the penetration death bolt idea since the last time he fought the priests or back when he was ambushed by the force warrior with shields the penetration would give him more impact. I disagree with other choices too but that damma skeleton explosion is antithesis to this story even creating unique skeleton just for blowing up is a losing situation ugh

George

he's getting it for life or death situations not to farm mammoths, and he will eventually be getting skeletons from cragwhistle, which makes this more reasonable to use

Moonspike

I've been looking at the ossuarry as a replacement for his lab, so I figured every benefit it could get would help. A Portable lab with lots of death energy seems like a good idea for a necromancer that has to move around a lot. It also reduces the physical footprint at his shop that could get him in trouble.

ZaneofBane

Curse Tuner is potentially the most powerful ability even hinted at to date... All of his curse abilities instantly also double as a buff, effectively make them two feats. Not only that, but his curses are already crippling, so he might even become the strongest self-buffer in existence with this one feat. If he got the right curse(s) and turned it into a self buff, he could boost himself to an insane degree in everything that makes necromancer good. If he weaves curses into his armor with his enchanting (assuming he can modify the spell constructs like he already does with necromancy,) it becomes enchanted armor that curses others on contact (in case he takes a hit.) He could craft cursed tools to give him constant buffs while working on necromancy. By efficiency alone, taking this feat and every potentially beneficial curse (for necromancy) for self casting will improve his abilities far more than anything else I've seen. I honestly don't think Tyron would overlook this potential system breaking synergy. You might even consider deleting that option altogether. Even if the buffs are a lot less powerful than the curses (it doesn't state that) the double effects (2x efficiency on purchased ability) and versatility can't be balanced. It is more effective to take Curse Tuner and a necromancy-impacting curse than any other two purchases, especially if he uses them as a buff while researching or casting spells. In all honesty, it's a Skyrim alchemy-enchanting feedback loop waiting to happen.

Moonspike

A general enchantment work room in the basement with a corner used for "experiments" that is magically contained and let's him summon the door but leaves no evidence of what actually goes on when it isn't summoned seemed like the kinda thing a paranoid mage bent on revenge would invest in.

Greyg

Expanding the ossuary and increasing the capacity to manipulate dimensional magicka would’ve been my choice expand the storage for his army making it easier to travel and attack as his ossuary was used previously it’s entrance was a bottleneck for his minions his best minions were trapped behind his slower soldiers crammed in tight. The mind control focused feat and skill is more beneficial sooner especially since he plans on mind warping another magister or reapply the influence over the magister at craigwhistle

Moonspike

It's also why I keep eyeballing dimension weaving. It seems like that would pair well with his ossuary.

Greyg

His shivering curse that states it’s a cloud is buffed by his storm feat in wording so curse tuner seems heavily synergistic

ZaneofBane

Just think. ANY mind inhibiting curses turn him into... Well... Not a silver rank. He doesn't have to invest in curses specifically either. Either a 10% improvement in his curse efficiency or a 10% in the buffed ability still result in a 110% output (though untalented curses appear FAR more powerful than that!) Imagine what a curse of fatigue or foggy mind could do the the man! They'd become on-demand temporary Tireless feat or Concentration feat. He could simply weave them into an enchanted item and effectively GIVE HIMSELF FREE FEATS!

Touch

Yeah, the foundations stuff, depending on others in his situation seem unwise. Also the knowledge he could gain from corpse divining could improve his knowledge of corpse a LOT more.

CentaureHeart

He should get Dimensional Weaving as a Forbidden one skill. One, it might help him grow the Ossuary without taking additional specific spell for it, two he took weaving as a general skill so it might stack well. Death Mage Feat are insane though, they all see to synergize very well with his Main Class. The Curse Tuner feat sounds amazing as well, especially with the Wilting Curse he picked up. And yeah I didn't expect him to take the preparatory classes upgrades. He's probably got until Gold to pick them, he'll see soon enough if the others rise to the challenge.

nicoxyz

Curse turner and curse weaving are a must

Sheffi Ben-David

Blessing of bone makes sense, even if I think he has so many buffs right now that it's largely redundant, and I could imagine a world where he feels like he could expand the ossuary on his own without using up a skill selection for it, but I am leery about taking exploding skeletons over more things that enhance what he wants to do. Appraisal and preparation will still be useful to him, even if a lot less so than normal.

Seeker10

I agree that both corpse prep skills even if he at some point would not use would be better than few spells, as he this entire time was working on the best possible minions and now 180 his previous decision.

ZaneofBane

Curse Tuner is unspeakably broken. It honestly needs to be deleted as an option.

CentaureHeart

I don't think it needs to be deleted. It's not a skill made specifically for Tyron, it's a skill made for people with Death Mage as a class, it's a tool, nothing else. I doubt that it's super powerful at first, it's certainly versatile though.

CentaureHeart

He went 180 because his situation changed. It's a gamble, and a small one because he can still pick them up.

Joakim Berube

Fair enough but exploding skeletons was the wrong choice the ossuary expansion will be a must eventually while exploding skeletons will be one of those spell he could end up not using enough to justify picking it over other spells or skills

Merf

Thanks for the chapter. I can definitely see why these status sheets would take a lot out of you. Though I am surprised Tyron didn’t mention why he wasn’t choosing Ossuary Expansion

CentaureHeart

He can't weave Curses like that yet, it's not the focus of his class. He's a Necromancer, all his feat so far have been aimed toward it. He can't change all his focus on curses now. The fact that some subclasses synergize well with main classes is the reason Tyron waited so long to pick one. Do you really think that the Gold Slayers and above don't synergies like that? That's what makes them so strong.

adoro comer caquinha

Dimension weaving is definitely the one I wish he picks up, although author is trying to make him more necromancer and less average mage, having cool spells should be a thing also. He fighting alongside his minions is something so cool to imagine, and if he gets able to teleport his minions, that would be so cool.

adoro comer caquinha

I really dislike how he overlook his options for forbidden one, just because it changes him. No pride seems coherent in Tyron here, he is in a no backing pathway to revenge, changing his soul should NOT bother him! Turning into a lich should NOT bother him, he is way too much binded by his humanity for someone who has dipped this much into revenge, we already have Anthony who is afraid to change his race or his body too much.

adoro comer caquinha

Something I've been thinking for a while is the max level for a subclass (40) does it changes at some point? Doesn't it get obsolete with time? I mean I can't imagine someone who is lvl 100+ making significant use of something from a lvl 40 subclass, maybe leveling race changes it?

Greyg

The problem with going towards lichdom or making oneself less human is cutting off MCs third subclass your abandoning those extra stats and growth potential for the weakest of short term gains crippling the longterm potential. He doesn’t need to infuse himself with death or damage his soul he needs better minions

adoro comer caquinha

I don't think he would necessarily lose his third subclass just because he changed to a lich. I mean, he could, but if I had to gamble I would say lichood is different since he changed his state willingly, he would have to create a way to maintain his status sheet, therefore the unseen would benefit him, but this may be me being irrational. As for the soul thing, I just think it has more potential than what it is immediately noticeable, like, if he paired it with void would he be able to walk normally in the abyss, or would it make him hear whispers normally?

Greyg

The limitations we know of and the potential growth/unlocking of classes and subclasses. The brands stop growth past gold rank we’re not 100% sure of what that entails or if being unbranded makes it so there is no limits on main class growth. Subclasses seem to max out with more pronounced limits I’m assuming there are secrets or methods to advance further maybe stolen ‘divinity’ is needed for that. Leveling up human unlocked a third sub slot changing race removes that slot, as potentially leveling up human further does something besides general feat and skills. Changing race to undead is a straight nerf just in terms of stats and feats

Gonvas

The brand doesn't stop growth. The empire uses the threat of the brand (torture and possible death) if people try to advance.

Gonvas

I was surprised by Lord of Ossuary choices. I really thought he was going for the foundations. (Reasons on Discord). All other choices (except general ones, we don't know all options and there are a lot...), were the ones I would choose.

adoro comer caquinha

Where did you read the brands stop growth? I don't think I remember reading that.

CentaureHeart

I think that's why subclasses are important, they give versatility and should enhance your class. Enhancement that can be felt through all future advancement. For example, I really doubt Efficient Death will ever be not relevant.

Greyg

The entire story up to this point his parents couldn’t advance further no matter how many riftkin were killed the other gold ranks are encouraged to retire into the cities golden cages the story so far has been brands limit the potential of slayers

Greyg

No third subclass slot is from leveling up human the moment he abandons his humanity that slot goes away those stats, skills, and feats disappear going undead is a straight nerf also potentially losing out on unlocking new mysteries he is better off human keeping his mind and soul as is as untainted as possible till he actually knows what he is doing without repercussions or consequences to his potential.

Wandering Agent

In the general skills section it shows four selections available, but below it it says five.

adoro comer caquinha

They couldn't advance because the riftkin they were killing were low level for them, the brands does not prevent gold ranks to advance, the gods do, and it's not like there was a physical limit, they will just feel pain if they do not subdue, also it's not mentioned if gold rank or above also has a 40 subclass lvl limit, so the brands doesn't really matter in that question.

Not You

Efficient death 1 says master instead of mastery. Also this is just a pet peeve of mine, but Tyron uses the expression “bite the bullet” are there guns in this world? Or is that simply a phrasing that slipped into the story because writing is hard haha

lenkite

Corpse Divining and Corpse Singing are foundational skills that raise the bedrock of the Necromancer art. Not taking them so he can "blow up" his valuable skeletons that he hates losing makes utterly no sense to me at all. There have been 2 DOZEN times in this story where the "importance of improving foundational skills" have been over-emphasized again and again. Yet he now breaks that choice and he doesn't even think about it. Sorry, Does not compute.

Xzeno

I would like him to get Dimension Weaving mainly because I imagine it would allow him to improve his Ossuary, even if he can’t learn more dimensional spells such as teleportation (which I am not convinced he will learn with the way the book is going) Tyron will get so much out of it purely in relation to all his rituals from the Forbidden One let alone the Ossuary

alt31415

What i'm really surprised by is Tyron going for Skeletal Sacrifice. I remember him getting that offered in his last ritual and he was like "Haha absolutely not".

RedeyeA

I think Tyron should have taken corpse divining over skeletal sacrifice. Even though he won't be directly preparing the dead as much anymore, he still has to be able to know what he is working on. A high level corpse appraisal seems necessary for the bespoke skeleton weaves Tyron wants to make. Tyron would also want to make sure that the skeletons other people give to him are up to his standards. Also, exploding a skeleton seems like a waste of mana. If Tyron is about to lose a skeleton anyway, he can just order it to suicide attack the enemy. Mindless skeletons have a greater capacity for reckless attacks surly leading to their destruction than people do, and that way Tyron won't have to waste as much mana or attention on that skeleton.

due

In the past bullets were metal balls or stones for slings or slingshots

CentaureHeart

I doubt a single skeleton going suicidal would have the same impact as an actual explosion. I don't know if it's a good or bad decision, but if he has shitty skeleton able to go detonate into enemy lines it could be devastating. It's true it doesn't fit his previous philosophy but should he never change his mind?

RedeyeA

Tyron advances by learning more about his skeletons and then applying that to his new skeletons. Trading upgrading his main observation skill for a niche attack that his skeletons won’t even be able to do autonomously seems like a recipe for slowing his growth.

Greyg

His mindset and philosophy has been to create the best possible minions while maintaining efficiency the story so far has stuck with that core tenant now he has reversed that after logically dismissing the same choice previously. Suicidal skeletons are the complete opposite of that being disposable fodder and a waste of precious resources no matter what happens with craigwhistles skeleton industry it is inefficient imo a bad direction. Perfectly crafted minions not cannon fodder

MRob

Yeah, I think all these choices are reasonable. But dimension weaving, while a gamble, feels like a clear choice. Just like skeleton focus leans into his specialization the ossuary is also his specialty.

CentaureHeart

Yeah I know it's been his philosophy from the start but it doesn't mean it can't change. If he's going to rely on other people to prepare skeletons he can also decide he wants to explode his skeletons. It's another arrow in his quiver, he doesn't have big and hard hitting spells like that. If he starts spending less and less time preparing his skeletons then they are less "valuable" and they can be exploded. You can disagree with his decision and I agree that it's a shift compared to his previous objectives but it's in accordance with the latest decision he's taken. He's following through with his decision and being coherent about it, he teaches so they can help him and that leads to having cheaper skeletons. Otherwise might as well go back to locking himself up, not talking to anyone and doing everything himself.

CentaureHeart

Oh I totally agree it's going completely the other way from what we've read and known from the beginning. For me this decision doesn't come from nowhere and I still want to read what happens next. He's level 48, he's got plenty of time to adjust his decision, let's chill a bit. I think this being book 4 we can give Rinoz some credit for what he's writing.

Joakim Berube

After rereading and thinking about i now believe that both prep skill would have been a poor choice. Looking at hit from a certain angle they are like fletching and bow making would be for an archery class, good things to have in your back pocket in times of need but why invest a lot in it when you have classes specifically based around it.

Zen-RPG

Personsly would have taken the feat that allows you to benefit from your own Curses. This is OP as fuck he allready knows 4-5 curses, so its like him gain8ng 4-5 new Buffing Spells for the price of ONE feat. Drop a curse on top of you when yoi are surrounded by foes and BOOM Uno reverse that bitch!

Sheffi Ben-David

Curse tuner would be broken with the right curses, but Tyron only has two rn (including the one he picks here) and neither are very useful when applied to himself. For the most part, the things he wants to curse others with and the things he wants to buff himself with are completely separate.

nicoxyz

Yes but in the latest fights he always use curses , I see them as a pillar in is fighting style kinda like buff(minion) and debuff enemies

james apfel

I thought ossuary expansion and dimension weaving would be obvious choices for Tyrion

Wiggles, Rank C, Level 4

Typos: Lord of Ossuary is missing the +2 Dexterity per level in the level-up message. I think it's getting added to the table but not sure. Death Mage goes from 1->6, but he only gets 2 skills/spells, not 3. Usually he gets a new option every 2 levels. I think you forgot to have him pick the Forbidden One skills/spells.

Gannayev

I 100% agree about ossuary expansion! As recently shown, his idle minion warehouse/storage is a glaring weakness that can be exploited. In case someone tries to shrug it off, it almost (by hair breadth) cost him his life too! The decision would also contradict his previous sentiment of not focusing on his advanced class feats (back when he took the altar feat). Edit: It would also make sense considering that he took mana expansion feat and his current reasoning behind it in this chapter, as the greater his mana reserve, the more undead he can control and the larger his ossuary, the more army reserves he can have which feeds back into his legion's strength in a form of near instant reinforcements (the gray health from PC games comes to mind, for some reason) by opening a door.

Alexander O'Brien

Something tells me he's going to work out the mass production aspect of the ossuary soon. I do like how I can never guess the class picks :) hopefully the exploding skeleton spell can be set to "on death" or can be applied to just the skull (grenade's).

Bob ashwen

Efficient Death I - Your master will allow you to achieve more with less. Your master? mastery?

Wiggles, Rank C, Level 4

The list of General Skills says 4 selections are available, then immediately after he says he can choose 5. Now's a good time to mention, I don't think he ever said where the General skills and feats come from. I'm guessing they're from levelling Human but not sure.

Wiggles, Rank C, Level 4

Also, he doesn't think about how his Manipulation is over 100. It would be an opportunity to tell us what to expect for a dude with 1st threshold Manipulation but not 1st threshold Charisma. Also also, if there's anything special that happens when all stats pass 100, now'd be a good time to bring it up. Strength will reach 100 before he reaches Gold, and it's not out of the question he'll get Mysteries that advance his Charisma to 100.

Mark

Possible correction: At the end of the general skill list it says: "Skill Selections Available: 4" ...and literally the next sentence after that starts with "FIVE general Skill selections..."

David Bordelon

As much as I look forward to these; If you need an extra day just take it. Better for the story and better for your health.

Wiggles, Rank C, Level 4

TBF, if you think about mental curses as being like mental illnesses, a reverse curse isn't necessarily a buff. I'm specifically thinking about how depression and mania seem to be approximately opposites. Mania reportedly feels very good, but it also makes you think "Failure? Consequences? Buncha fairy tales if you ask me."

Runaway_Cactuar

Yeah, I'm gonna have to go with the peanut gallery on the Ossuary picks. Sure, he now has industrial scale skelly production, but that's never gonna be as good as stuffing them in the Ossuary and letting them marinate in death juices. So why wouldn't you want to expand it, even if you're not at capacity yet? Picking the explody bones spell seemed like a waste of a slot, unless he is specifically using the Cragwhistle skellies as fodder and blowing up them up en masse as a dedicated shock tactic. If so, that needs to be specified in the story.

Gonvas

I can see the subclasses lvl 40 limit being a soft cap. E.g., main class goes past 100 raises the subclass lvl cap to X lvl.

Gonvas

Could it be Tyron will pause his Necromancy study and focus only on fighting. And then when he returns, he's hoping the specialised class users have gotten better than him and try to learn their abilities and evolve his abilities without wasting system choices?

Greyg

He will be traveling within weeks or more to the Insect rift the one he started his first level grind the rift is larger than craigwhistle’s ice rift. They need time to grow their skills in bone crafting. The fledgling necromancers hopefully have a few more lessons. The craftsmen potentially save him skill selections and grunt work whenever their quality catches up

Nathan Patrick

I love the thought of him doing that and improving their own skills by telling them "Ok, I see. But have you tried this instead?"

braeden winstead

His stats have passed 100 before now, it's no special benchmark just a number. It's not a percentage.

ShadyTundraVR

Efficient death says master instead of mastery

Sheffi Ben-David

So for Death Mage feats, I see two directions he could go: efficient death II and empowered death II if they affect his minions, or efficient death II, curse tuner and either death sense or eyes of the grave if they don't.

Sheffi Ben-David

If you're looking for skill suggestions for Forbidden One, something like inducing madness in those whose minds he infiltrates might be a generic "skip" option, a very interesting/maybe too powerful one would be something to expand his own mental capacity in some way, and you could have a skill to offer gifts to his patrons to curry favor (i.e. blood for the court, souls for the abyss, flesh for Rot, etc.) without having to face them directly. If you're really feeling spicy, have it give him some minor immediate benefit as well.

Sheffi Ben-David

On the levels in death mage, the text right after the level up messages also says he will have a feat and 3 skill choices, but lower down it then says he's only level 5 and gives him only 2 skill choices.

Sheffi Ben-David

Oh hey, you updated the chap! Love the changes, there's only one that feels weird to me: you're telling me that Tyron was offered Expert Death Magick and didn't jump on it? It seems infinitely more useful, especially long term (so you'd want to get it earlier) than death fist. Death's grasp isn't even at level 10 yet.

Space Pirate

Probably vampire mind magic.

Seeker10

ye this bugs me as well, alot

Sheffi Ben-David

If it's not a mistake then it's definitely the vampires' mind magic. Combined with him taking sap life and blood barrier, and considering flesh to power which he usually wouldn't touch, I think the suggestion they managed to keep is to lean towards "vampiric" magics offered and ignore research/learning (which the two prep skills and death Magick would all contribute to).

Wiggles, Rank C, Level 4

Braeden we must be reading different books, cause the one I'm reading mentions explicit thresholds when a stat crosses a multiple of 100. For example, in book 3 chapter 30 my version says, "With over a hundred dexterity, he had cleared the first threshold, able to control the movements of his body with unearthly precision. A useful trait for casters to have to help them cast spells and rituals that required gestures. For Tyron, it was all about his finger-control." It then says, "Of all of his physical properties, his constitution was by far the highest, nearly reaching the second threshold and two hundred."

Runaway_Cactuar

That's a good point. I don't think he would've picked blood shield in a vacuum. After all, if his minions are doing their jobs, what he already has is already a good enough backup option. Death magick would've been the more Ty pick.

Wiggles, Rank C, Level 4

Sheffi- If you're referencing what I'm seeing today, where above skill & spell selection it says "has reached level 6" and above feat selection it says "has reached level 5", then that's consistent with previous stat ceremonies. There's a skill/spell selection every 2 levels, and a feat selection every 5, and only the most recent relevant levels are stated.

Runaway_Cactuar

I like the updated version better. The vent is a good replacement for what we had before. And it should be a good way to make those cheap Made-in-Cragwhistle skellies a bit more up to standard.

Ryder-09

I wonder if Dimensional Weaving will eventually allow him to affect the dimension his Ossuary occupies in someway.

Xzeno

I’m pretty happy with these choices, definitely switching the skelly bombs for more utility from the Ossuary was a great move. I think you could make a good argument for most of the options but Tyrons choices seem to fit his needs well now. Although I must say I am interested in how the combo of Bewitching Gaze plus Crones Gaze could turn out if he was to possible pick that up later

Greyg

Rinoz Drain life feat and sap life skill seem redundant two sides of the same coin from different subclasses what’s the difference and in the death mage subclass when given three choices of skills and spells you don’t seem to specify what he chooses besides listing off the 3/4 available spells so does he pick those spells including sap life or does he choose a skill too the curse weaver or expert for example seem better as foundational improvements. Also ty for going away from sharpnel skeletons i like the idea of a master craftsmen proud of his work(if you really want exploding skeletons should be after craigwhistles skeleton industry is in full swing it would make more sense once it’s at a truly industrial scale) the vent is a cool alternative could’ve implications on it too like a erie voice from it occasionally a whisper from the vent

Greyg

He modified/replaced one of the ossuary spells for the current vent option that allowed modification to the size over time allowing it to grow author didn’t want it to grow massive this early i assume, but the vent is a cool alternative dimensional weaving would’ve benefited that growth spell it’ll maybe allow him to apply it more broadly to other projects and constructs not just the ossuary though that’s the main focus

dolphin

Crone's Gaze seems OP though, but I bet it could be mind shattering when interacting with the Abyss or the Court.

Lsshin

I still don't understand why he can only use human remains to turn into undead skeletons. Why is the unseen such racist? Lol will Tyron get another mystery by being the one to turn monster remains into undead soldiers!?

Greyg

Horses are unlocked now too, as mostly he simply doesn’t have access to other skeletons take his first riftkin insects with an exoskeleton the current rift is ice monsters the mammoth and boars don’t fit the criteria for bones maybe more ice like not sure. Rats are the easiest thing he had access to in his sewer connected base, but he likely didn’t experiment. What else besides other humans have skeletons worth his effort or easy to find.

braeden winstead

The abyss dosnt have eyes and the courts intent is pretty much always "enslave this mf." Nice idea but mostly useful for... Well everything except what you named

lenkite

Updated version is great thanks. Just feel sad about not taking Expert Death Magick, but i guess it was hard choice

chris

no, from the 1st mention of becoming a vamp or lich he has said if he were to he would prefer to get to lvl 20 for the 3rd subclass 1st. cuz itd b likely hed have to start lvling his race from scratch at lvl 1 again. so hed b able to do it now without that cost. tho i think theres a few future plot points y he chooses to stay human, not to mention it might b detectable like corroding presence, which i hope he some day gets corrupting presence. so best for him to always b capable of hiding himself at least until he no longer needs to or has to run or finds and raises some sort of stealth mage or decides to explore the land beyond craigwhistle and the barrier mountains where arhinan the black had fought and corrupted the kingdom there, might find his soul or some things he left behind, similar to tyrons notebook. mayb figure out how to access his ossuary/pocket dimension if he had 1 tho it would b of flesh or something hed b able to find his lab and mayb a few 100 corpses to turn into skeletal minions.

chris

they were advancing but platinum rank is extremely slow, also the divines didnt like they went against there demands to stop and retire. which iirc is 1 of the main reasons tyron got his necromancy class, as told by his parents.

chris

then the quote makes sense when he has a sling skill that his mother taught him. i was thinking he could collect cores and compress bone into dense balls of bone and core full of death magick with some sort of purpose with around 10% the effect of the cauldrons into a far off area and less noticeable in the midst of battle that would further spread death magick or mayb even the storm cloud spell. also its been thousands of yrs since the divines met the 3 old gods and tyrons realm was probably the size of canada or america back then. what if it used to b a full sized planet millions of yrs ago. what if each piece of a realm is all thats left of that specific universe after the universe has almost died out like how scientists think the end of a universe will b during heat death which is when many other universes start to crash into the dying universe and specifically the last planet which is when the erosion of tyrons realm began and was the birth of magick and the unseen in his realm. which implies their used b more advanced weapons and tech b4 the erosion and monsters wiped out parts civilization.

Icharris

Not super happy with his choices. Mainly not sure why he selected so many active combat skills/spells. Should he be selecting stuff that buffs his minions? And more so passively buffs them at creation time. He said before him becoming a caster to personally contribute to battle (back when he was considering possible third subclasses) was a bad choice. One I agreed with. Same with his run and dodge skills. Seems odd to me. Mostly sad he didn’t take expert death magic. As that’s his bread and butter, and he already maxed advanced one, he’s waisting time not raising its cap. As for forbidden one, wish he would just take the three transformational feet’s. Seeing the combined effect of all three would be great. Over all disapointed by his selections, but not too much. Just mildly so. Seems he took an odd direction here and waisted valuable skills.