BoD - Final Status (Patreon)
Content
Just to be clear, this status won't be part of the book. I figured you'd all either die of anticipation or murder me if I made you wait until the first status of book three.
So here is a glimpse of what Tyron's status looks like in the final chapter of book 2.
(I know I'm still missing some Necromancer abilities. Still thinking on them but didn't want to delay any more.)
You have interacted with others and formed meaningful bonds. Race: Human has reached Level 15.
You have raised minions and they have fought on your behalf. Undead Weaver has reached level 36. You have received +6 Strength, +12 Constitution, +18 Intelligence, +6 Wisdom, +6 Willpower, +6 Manipulation and +12 Poise.
A delightful harvest and such a promising seed. Your patrons shiver in delight at your every movement. Each wonders, what will you do now? Anathema has reached level 20. You have received +2 Constitution, +2 Intelligence, +2 Willpower.
Name: Tyron Steelarm.
Age: 18
Race: Human (Level 15)
Class:
Undead Weaver (Level 36)
Sub-Classes:
- Anathema (Level 20)
- None
- None (Locked)
Racial Feats:
Level 5: Steady Hand.
Level 10: Night Owl.
Feat Selections Available: 1
Attributes:
Strength:
38
Dexterity:
21
Constitution:
114
Intelligence:
170
Wisdom:
97
Willpower:
82
Charisma:
43
Manipulation:
55
Poise:
55
General Skills:
Arithmetic (Level 5)(Max)
Handwriting (Level 5)(Max)
Concentration (Level 5)(Max)
Cooking (Level 3)
Sling (Level 3)
Swordsmanship (Level 2)
Sneak (Level 3)
Butchery (Level 5)(Max)
Skill Selections Available: 3
Necromancer Skills:
Corpse Appraisal (Level 13)
Corpse Preparation (Level 13)
Advanced Death Magick (Level 12 +)
Bone Mending (Level 8)
Minion Commander (Level 6)
Undead Control (Level 4)
Minion Modification (Level 5)
Bone-Soul Melding (Level 5)
Bone Weapon Sculpting (Bow) (Level 4)
Anathema Skills:
Abyss Tongue (Level 1)
General Spells:
Globe of Light (Level 5)(Max)
Sleep (Level 5)(Max)
Magick Bolt (Level 5)(Max)
Necromancer Spells:
Raise Dead (Level 14)
Bone Animus (Level 14)
Commune with Spirits (Level 6)
Shivering Curse (Level 6)
Death Blades (Level 7)
Bone Armour (Level 5)
Minion Sight (Level 6)
Spirit Binding (Level 3)
Death’s Grasp (Level 5)
Anathema Spells:
Pierce the Veil (Level 5)
Appeal to the Court (Level 2)
Dark Communion (Level 1)
Suppress Mind (Level 5)
Repository (Level 4)
Fear (Level 3)
Glamour (Level 2)
Invasive Persuasion (Level 2)
Crone’s Shade (Level 1)
Necromancer Feats:
Skeleton Focus II
Magick Battery II
Bone Mastery
Spirit Mastery
Anathema Feats:
Repository
Wall of Thought I
Drain Life
Mysteries:
Spell Shaping (Advanced): INT +20 WIS +20
Words of Power (Advanced): WIS +20 CHA +20
Undead Weaver has reached level 35. Choose an Additional Feat:
Zombie Focus I - Improve the quality of Raised Zombies.
Skeleton Focus III - Improve the quality of Raised Skeletons.
Spirit Focus I - Improve the quality of Raised Spirits.
Flesh Mastery - Increased skill with flesh based undead and abilities.
Minion Controller - Improve the capacity to direct undead.
Undead Specialist - Increase the maximum level of Raise Dead by ten.
Intelligent Dead - Improve the minds of undead minions.
Boon Giver - Spells and abilities that empower the dead are strengthened.
Undead Weaver Level 36. Choose three additional Skills and/or Spells:
Skills:
Ghoul Flesh - Instil Death Magick into the flesh of the deceased
Spells:
Empowered Bone Armour - Replaces Bone Armour and increases the maximum level to 20. A modified spell to enable greater protection.
Crepify - An infusion of power to Undead Flesh, rapidly healing damage and strengthening it for a duration.
Undead Leader - Bind undead to one of their own to empower it and increase its intelligence.
Command Spirit - Replaces Commune with Spirits and Raises the maximum level to 20.
Anathema has reached level 20. Choose one of the following:
Air of Menace - Surround oneself in a dread aura.
Pain - Inflict the target with severe pain.
Fear Implant - Leave an impression of fear within a suppressed mind.
Blood Healing - Convert the blood of others to a healing serum.
Eyes of Blood - See sources of blood nearby.
Rot’s Favour - Encourage Infection
Soul Transfusion - Consume a Soul to heal the body.
Mind Siphon - Examine thoughts and memories of a Suppressed Target.
Storm Cloud - Summon a magickally charged fog around yourself.
Shadow Meld - Become partially immaterial and meld into the Shadows.
Spatial Sense - A Spell to determine the strength of the weave in one’s current location.
Bewitch - Charm a suppressed mind.
Anathema has reached level 20. Choose an Additional Feat
Blood Magick I - Convert a portion of blood to magick.
Rot Aura - Promote decay in an area around you.
Abyss Flesh - The extremities of your body become malleable.
Skillful Tongue - Increase persuasiveness modified by Manipulation.
Scent of Sin - Find others who are aligned to your patrons by scent.
Storm Vision - Enhance the sensitivity of the eye to magick.
Wall of Thought II - Improve defence against intrusive mental effects.
Favoured Child - Learn all three Commune Rituals.
Anathema has reached level 20.
Select a Sub-Class Advancement from the following:
Faceless: Serve your patrons, hidden in plain sight. A shifting malevolence.
Void Bringer: Connect that which is not, to that which is. You are a conduit of the Abyss.
Blood Harbinger: The Scarlet Court approaches and you lay the ground. Death and Blood will fall like rain.
Dark Priest: Bring fear to the unbelievers and inspire terror in the faithful. The Dark Ones stir, and you are their instrument.
Forbidden One: Serve all of your masters until you are torn apart between them. Or perhaps, you please them all, and reap the rewards.