Valley Awakening v0.89.00 - Free Version Released! (Patreon)
Content
Hey Everyone!
Valley Awakening v0.89.00 is out, and the free version is ready for everyone.
This is the update where the animal shelter storyline finally lands complete, the game learns to speak Spanish, and the interface gets the rework it has needed for a while.
Links are up top so nobody has to hunt for them.
Download:Win/Linux: GDRIVE - GOFILE - PIXELDRAINMac: GDRIVE- GOFILE- PIXELDRAINAndroid: GDRIVE - GOFILE - PIXELDRAIN
What's new in v0.89.00:
New character Robin added, the girl who runs the animal shelter. You meet her at the Animal Shelter.
Robin's full 12 event story arc is in and playable start to finish.
5 new story CGs for her arc.
69 new character sprites for Robin across 6 outfits.
15 new sex animations for Robin (5 positions with slow, medium and fast).
5 new gallery entries for her scenes.
New location: the shelter back room, a private space behind the shelter that doubles as a small home.
New location: the kennels out back.
Spanish is in the game. The full script is translated and you can switch between English and Espanol straight from the Preferences menu.
It sits at roughly 99.9 percent, so a few lines may still need a pass, but the game is playable in Spanish from start to finish.
Kate's story flow reworked. Her outside events now start from home instead of firing the moment you walk into a venue.
Fixed a set of logic problems around event starting points, where some events could begin from the wrong place.
A custom textbox built to fit the game's aesthetic much better than the old one, with per character speaker plates and a proper click to continue marker.
A clearer to-do mode. Tap any task to flip it to a plain when and where, so you always know exactly what to do next.
You can now choose your own name for the main character at the start of a new game.
Various other improvements across the game UI.
Fixed the phone to-do hint that never showed, so the step that sends you to grab a phone from the market and take it to Diana now points you the right way.
Fixed a soft lock in Diana's storyline where she could stop showing up entirely. Her arc now keeps moving no matter which choice you make.
Fixed the new phone message that arrived too early. It now waits until the phone is actually in your hands.
Fixed Lena showing the wrong sprite in the bakery. She now appears with her own art.
A batch of other bug fixes and performance improvements.
Spanish was the single most requested thing in my inbox this year, and Robin's pacing got reworked more than once because of notes people sent me. That is how this game gets better, so please keep sending them.
If you want the update the day it goes live and a say in what gets built next, the paid tiers are where that happens. Either way, thank you for playing.
Wargnema