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Hey Everyone!

Quick one on where the next update is at. Almost everything this week went into one place, the doner shop, and it has turned into one of the biggest single build in the game so far.

What I'm working on

The doner shop has been completely reworked from the ground up.

6 new rooms added around and above the shop, so the whole building is walkable.

Two new girls are moving into that building, and both of their stories are fully written.

25 events written for each of them, start to finish.

This is the first paired route in the game, so the two stories run in the same building and cross over.

A 9 beat cross thread where those two routes run into each other.

108 sprites are finished for the first of them.

16 animations are rendered and done.

10 CGs are finished so far.

Both of them have their own messaging arcs on the phone, so they write to you between events.

The new rooms have their own music and mood, and the building shifts tone when the story does.

Fast travel now respects locked doors, so it can never drop you somewhere the story has not opened yet.

Scenes with more than two people can be opted out of without losing the route.

Gallery entries for all the new scenes are already wired in.

Bug fixes

Fixed a crash that could hit the map screen.

Fixed a duplicate hover banner on the map.

Saved menu choices now live in one place, so a choice you made earlier actually stays remembered.

Coming next

The second girl is still in design, with over 70+ sprites planned for her.

7 more CGs for this update.

More animations before the update is ready.

That is the long part done. The writing is finished and half of the art is already done, which means you will have this in your hands next week. A lot of the smaller fixes in that list came from things you reported or noticed before I did, so thank you for that.

Your support is what lets me put real hours into Valley Awakening instead of squeezing it into the gaps. Thank you for backing the project.

Wargnema

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