Valhalla Combat 0.12 (Patreon)
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Why is it 0.12 instead of 1.2? I like to keep my projects nicely organized so I won't be adding the 1 in the beginning until the official release.
Changelog:
1. heavy attack stamina cost is no longer proportional and customizable. It uses the vanilla formula. Fixing the stamina cost to a certain value is way too intrusive and conflicts with too many perk overhauls. Light attack stamina formula is unchanged.
2. Optimized timed block a lot. Timing is even more precise.
3. Enemies in debuff(with greyed out stamina meter) can no longer attack until they get out of the debuff state by regenerating stamina to full. This addresses the SCAR issue where every single NPC becomes extremely aggressive and attacks you none-stop.
4. Instead of not regenerating stamina at all when blocking, now blocking stamina regen is controlled by a multiplier with a default value of 0.5.
5. Added "tackle" mechanic from the previous post. Currently it is hard-coded with a 0.2 second tackle window and 2 second cooldown. It's none-intrusive meaning you won't notice it without actively trying to use it, which is why I didnt add an MCM toggle option for it.
TODO:
Before public release:
Perk overhaul integration
Tweak earrape timed block sfx
After public release:
Perilous attack
Reward mechanic for light attacks that makes them more useful in late-game(currently everyone in late game be spamming heavy).
Poise system(after KARS)
I still have a lot of crunching to do before the public release, which I aim to do by mid Aug(my college starts late aug so I won't have much time to do modding stuff). Expect more things to come in these two weeks!