Valor(Previously Valgrind) update - Better perilous attacks (Patreon)
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Hi folks! Here's an update of Valor(renamed from Valgrind)
Hard Requirements:
Soft Requirements:
Latest version of Valhalla Combat, which makes perilous attacks from Valor unblockable.
TK Dodge OR DMCO(for dodging AI to work)
Changelog:
AE support(untested as I don't have the latest version of AE, but ideally it should work)
New Perilous bashing mechanism as shown in previous post. Note that it might not be compatible with BOTUser99's Vanguard bashing overhaul due to different animation events being used.
Better SFX and VFX, although it's subjective. Oh and now VFX properly spawns on every NPC's head instead of some weird bone nodes seen in previous versions.
Enjoy! Additionally, I'm currently working on NPC timed blocks. The implementation will be vastly different from that of players; it may even be not timed at all and based on chance or some custom "resistence" values. I'm looking for a way to tie this to the vanilla game so NPCs' actions stay consistent with their skills. Once it's complete, I'll make a public release and move on to other projects.