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Poll

Gameplay showcase!

  • Separate 91
  • Together 35
  • 2026-08-29
  • 126 votes
{'title': 'Gameplay showcase!', 'choices': [{'text': 'Separate', 'votes': 91}, {'text': 'Together', 'votes': 35}], 'closes_at': None, 'created_at': datetime.datetime(2026, 8, 29, 16, 24, 40, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 126}

Content

This is one core gameplay mechanic. You get to farm stuff and later turn it to some food and the more story progresses, the more stuff you unlock and the more advanced stuff you can make.

You'd get to bake stuff, sell it or maybe even trade it for goods. I'd love for you to be able to trade stuff with others, but I'm not sure how well can I implement it.

This took an insane amount of time to make. I literally was stuck on just the UI for 3 days. It doesn't seem a lot but was so difficult to transfer the stuff from inventory to the grain mill, at least doing it the optimized and scalable way. Good thing is that making the next machine will be much easier to make.

Elevenlabs, AI text to speech, just released v4 and it's soo much better than the current one. I have to switch the voices to that version when I'm still early in the development. I don't think it will delay the new update too much.

What to y'all think about separating hunger and thirst? So there would be 2 bars to keep in mind. In that case water would always be available to drink.

Files

Comments

Soosman

Looks extremly promising mate, Love the concept and story aswell hope to see your full vision for the game someday :)