Home Creators Posts Import Register Favorites Logout

Content

Here are some more moves added from previous games. More to come.

Comments

Hungry

All these additions and new features are playing off each other. I'm watching this, pumped for how Stevie Ray and Sick Boy CAWs will finally feel complete with the Slapjack. I then go to how I'll be able to use Raven's theme (I'm assuming his 2000 WWF theme gets added?) for Sick Boy. I then go to how we'll be able to use the team entrance feature for both the Flock and Harlem Heat.

JB

Nice! Double German, Slapjack, Powerful Punch, Atomic Drop, and Bulldog 03 will definitely be in my moves. Maybe Headlock & Punch too. I’m hoping the punch, atomic, and bulldog trigger replays. Are any of these hidden in the background of NM? If so, please share Addys and Values.

Retro Randy Price

They aren’t. The animations and toki data were acquired from other games by @krayzie2k99

JB

Quick question..with all the extra moves available, do you plan to utilize the move controls that were originally unused in NM to add more moves assignable to each wrestler?

Retro Randy Price

Not sure what you mean by “move controls” but there are many new move options for each wrestler.

JB

It’s something I was tinkering with using button assignments. In standard NM, starting with front grapples, not all the directional controls are used. You have A or B, Strong & Weak, plus 4 Directions: Down, None, Left-Right & Up, BUT.. Left & Right can be separate, bringing that to a total of 5 instead of 4. That change adds 4 moves to front grapples. Front Special only uses the Analog Stick without any direction, so adding Up, Down, Left, Right + Analog Stick allows 5 Front Special Grapples instead of just 1. That change adds 4 more Specials. The 8 added moves are just the front grapples, if I’m counting correctly, the same method adds 12 Back Grapples + 4 Back Special This also works for Turnbuckle Grapples, Corner Grapples, Irish Whip Grapples, and Apron moves. I’ve tried it messing with a V.1 ROM and it works. You can do it with Ground Grapples too, but since those can occur from multiple directions, you probably can’t do as many without it being difficult to execute (but technically possible). Just adding the unused button controls to those main grapples, you can increase the assignable moves by a lot.

Retro Randy Price

Ah yeah. Theee aren’t enough slots to fill up all the possibilities. At least not without expanding the moveset data itself, which I don’t plan on doing anytime soon. In previous posts I’ve mentioned what all I’ve expanded for move slots and move lists.

Donny

Speaking of move additions I mentioned Ravens running knee lift but completely forgot his knee bulldog from the top turnbuckle, his unique diving plancha and his top rope hung raven effect/ even flow ddt.

Tim

I know this isn't related specifically but will we be able to use tables in the hell in a cell match? That would be insane to have someone go through the cell and then through a table on the way down.

Tim

Unreal. You're doing God's work! lol. How difficult would it be to add new backstage areas? Is that even possible to do?