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So, Faction menus and saving are done. Before coding in the actual tag entrances, a few things need to be done.This past week, I've coded entrance lights, stage and ring pyro for single entrances and added the options to the move lists in SDM. I still need to figure out the proper way to code the stage taunt pyro, I'm confident we'll get there. Movesets are all whacky because of the bit compression change, I need to convert movesets to the new format before entrances to clear any bugs they might currently cause.I'm currently setting up the fighting style screen with a few new options. Run Style, Grapple Style and Rope Bounce. Each will have about 3 or 4 options that change the player's animation for each category. Run Styles:NormalSuper Heavyweight (new)WomenGrapple Styles: (only effects strong grapple)NormalHeavyweight (new, a slower weak grapple)Shoot (new, a blend of MMA grapple from VPW2 and the strong grapple)Rope Bounces: (hitting the ropes, whipped into)NormalNormal 2 (new, an updated version)Old School (new, hits on side, like Hogan, Jarrett)Lightweight (new, flat back, women or cruiserweight style)After this, I need to add the new stances. I want to include all fighting stances from each AKI 64 game and some new ones. After that, I can set up a few movesets and code in tag entrances.What's left before the NM+V3 release?MovesetsMoves (a bunch more)Menu editsTag EntrancesActivate new move slots and stylesShop screen (change locked items to be new features)Possibly a single story to unlock the new characters? We'll see,V4 is planned to be mostly new match options and arenas. Add last man standing to TKO option, a 5 count added to pinfall options, HIAC.