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Made a handful of new animations. Angle Slam from Back Grapple, Gore, Double Underhook to Texas Cloverleaf, Showstopper without the turn.

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Mark Simpson

They all look great and especially the Gore - it looks brilliantly devastating 👍

Andrew Jones

Agreed the gore looks amazing, but the texas cloverleaf aint bad either👍👍

Sean Dwyer

That's such a great idea to have a back grapple version of the Angle Slam! Because, of course, most of the time, that's usually how he hit the move.

Frank Jaeger

Any idea for his alt-front-Z-finisher or if running grapple finishers are implemented? Maybe the sell lands a bit different (ex. impacting higher towards the head with a head-hurt-grabbing sell) & also an amateur wrestling approach - a duck under (ex. from the "Rushing Armbar") to the lifting position of the front Angle Slam

Retro Randy Price

Running grapple specials, I’ll likely do next. It’s a long process to add SDM move listings so I’m leaning towards making an excel tool to alter everything faster. For many alt-z specials I plan on having a 2nd version. For angle with the back grapple, I’ll consider that his 2nd one for now. If he had a 2nd front special what should it be? Maybe I’ll make a front grapple to ankle lock? Maybe I should give players a few more options for front to back grapple animations, grapple animations, general pin animations, etc. example: giving Angle the rushing arm bar-type waist lock. Maybe I’m overthinking it. Just wondering the possibilities if I did have a tool to make things faster.

Frank Jaeger

true ("it's) also, a standing switch to the back Angle Slam would truly be Kurt-esque. I dont recall if you can hit a finisher after reversing a back grapple, but this is definite reason to be able to.

Frank Jaeger

Cool. For anyone not on the Discord, they're some wizards over there, and they're raving about these move tools and what's been done & could come of them. exciting stuff ahead (no spoilers ;) Sounds great! I'd suggest that however he gets to an alternate Angle Lock, let it end in a leg grapevine position (refer. "Cross Heel Hold"/"Rolling Leg Lock" & LowerBodySubmission-facing up-"Ankle Lock". & while the submissions of others in this roster can also be set up differently, they can ONLY end in the same position, as opposed to: - Angle Lock: standing & ground grapevine - Y2J: WallsofJericho & LionTamer - Canadian Maple Leaf: standing posture and semi-squatting - TazMission: standing ground rolling (upper body-sitting down-"rear naked choke" falling (back grapple -"rear naked choke") P2 surfboard backmounted ("rear naked choke/delay") P2 seated (upper body submission-sitting up) Of those more general situations, again its nice to see some difference/advancement from NM. Also, I'd emphasize personalization, ex: - Angle: Rushing Armbar waistlock, "taunt 144" for to go-behind-backgrapple, & a proper amateur standing switch - Bradshaw/Farooq: folds P2 in half with an aggressive leg-hooking cradle pin - Raven: lazy-"taunt 148"-"ducking taunt 006 & 016"-style, knee-on-belly like pin after turning opponent over supine - RVD: splits style leapfrog/spear evasion counter, enziguri ducking evasion, P2 leaping attack evasion (as opposed to the sidestep & push down everyone does)