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I always thought the belt models were too small. I widened and unmirrored them. The image might still seem mirrored but the belt shown is pretty symmetrical. This feels much better. I was hoping to add belt around the waist models and include an option in the params section for "shoulder" or "waist". Now that I think about it, belt around waist would likely clash with the different upper body polys. Maybe I won't be able to go that route. 

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Hawkes789

Definitely looks better dude. Nice work

BakaBakaBaka

im glad im not the only one, they kinda looked like toy/kid belt size haha

Frank Jaeger

wider...nice. Makes it easier to drop opponents onto! Speaking of which, would you apply the suggested chair-moving-effect to belts too? It does register a noise (upon contact) to tie the effect to - coding-wise, I'm assuming Also, if the busted-open-blood reaction happens (after a move onto the belt) it'd be cool if the belt was blood-stained too!

Andrew Jones

love the attention to detail, looks a lot better, agree with comments about the originals looking like toy belts 👍

Retro Randy Price

The poly for wrestler models is different than the weapon poly. The weapon will also need to be updated. I’ll also make the belt weapon texture change based on championship match. Chair moving effect? Like make it bounce when a move occurs on it? This is possible but it couldn’t move on the X or Z axis. That could eventually make it move to an unattainable position. Adding blood stains would require printing more polys and textures to the game during gameplay which would slow down the frame rate . This likely won’t be considered. The closest plan I have to this is planned for ECW barbed wire matches where I’ll aim to print blood to players backs. I know this is possible because of the regular face bleeding.

Frank Jaeger

Thanks for the explanation. Chairs popping up (or down rather and then back to original position) on the y axis is enough (or ideally down & along z or x axis and return) ...with an updated sound effect too, imo. Excited for that barbed wire, thnx!