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New Move Slot  Amounts

The numbers listed represent the new empty slots. So they're in addition to all the moves already in NM.

I'm not planning to fill everything. These are just empty slots for when someone wants to add. Suggestions are welcome for NM+ but I'd like them to be within the year 2000. We'll save many ideas from other years to their appropriate projects.

Weak A Grapple

31

Front Weak Grapple B

24

Front Strong Grapple Grapple

80

Front Special Grapple

80

Back Weak Grapple

10

Back Strong Grapple

25

Back Grapple Counter

6

Irish Whip Grapple

28

Special Irish Whip Grapple

8

Front Running Grapple

16

Back Running Grapple

9

Front Weak Turnbuckle Grapple

16

Front Strong Turnbuckle Grapple

15

Front Special Turnbuckle Grapple

16

Back Turnbuckle Grapple

6

Back Special Turnbuckle Grapple

6

Front Turnbuckle Counter Grapple

6

Back Turnbuckle Counter Grapple

1

Grapple to Apron

2

Counter Grapple to Apron

2

Grapple from Apron

2

Special Grapple from Apron

5

Counter Grapple from Apron

3

Apron Attack to Inside

1

Double Team Front Grapple

10

Double Team Back Grapple

5

Double Team Sandwich Grapple

6

Double Team Irish Whip Grapple

12

Weak Arm Striking

8

Weak Leg Striking

8

Counter Punch

5

Special Counter Punch

4

Counter Kick

12

Special Counter Kick

4

Strong Striking

6

Running Attack

30

Back Special Grapple

40

Irish Whip to Corner Counter

1

Evasion

2

Ground Attack

20

Running Ground Attack

14

Recovering Attack

4

Waiting Animation

22

Turnbuckle Taunt

5

Apron Taunt

5

Ground Head Grapple (Facing Up)

12

Ground Head Grapple (Facing Down)

10

Ground Leg Grapple (Facing Up)

14

Ground Leg Grapple (Facing Down)

6

Ground Head Grapple (Sitting Up)

6

Double Team Corner (NOT ACTIVE YET)

16

Flying Attack to Standing Opponent

13

Flying Attack to Laying Opponent

15

Running Diving Attack

10

Running Diving Taunt

2

Flying Attack to Outside

4

Rope Inside Attack

3

Turnbuckle Inside Attack

8

Flying Attack From Apron

4

Running Attack From Apron

3

Apron Flying Attack to Ring Standing Opponent

10

Apron Flying Attack to Laying Opponent

4

Rebound Flying Attack

5

In ring Taunt List 1 (entrance)

15

In ring Taunt List 2 (entrance)

14

Entry Way Taunt

40

Taunt

70

Ducking Taunt

10

Corner Taunt

14

Walking Moves

3

Special Ground Head Grapple (Facing Up)

6

Special Ground Head Grapple (Facing Down)

10

Special Ground Leg Grapple (Facing Up)

10

Special Ground Leg Grapple (Facing Down)

6

Comments

Retro Randy Price

These might seem like oddball numbers but they're specific to how many slots were left available within it's bit compression limit. I've expanded many of them and others just had slots left over.

Mark Simpson

Looks awesome! For added moves, how about Shane Helm's Vertebreaker and Steve Corino's Old Skool Explusion

Hungry

I think you can fill the 3 walking animations with the NM+ roster. There's Deadman Takers animation from WM2000, and then pick 2 of Crash Holly's head down movement, Vince's power walk and Terry Funk's... movement? Also my mind is exploding at the double team corner grapple you look to have discreetly hid in there.

Mark Simpson

Also Lance Storm's rolling single crab and Reno's Roll of the Dice would be amazing! Thanks!

Hungry

Nice! Thinking about it Crash would be somewhat wasted since it wouldn't even be used if someone gives him the scales. I'd consider switching him to generic 2 which is close and I don't think anyone uses it. Any idea what generic 2's purpose is since it's seemingly unused? For entrance taunts, there's Raven's revenge taunt, Biker Taker should have the double arm raise (could use an existing taunt), Road Warriors should habe their turnbuckle flex (also as a turnbuckle taunt) and Yoko his sumo taunt. If there's leftover room I'd love the missing Revenge entrance and in-ring taunts since it's strange that some (most?) are included but some aren't

Mark Simpson

Cool, sounds good - thanks! 👍

Frank Jaeger

2000': - Saturn's top rope elbow drop. pretty much "elbow drop 06" ground attack blended into (turnbuckle flying) "back elbow drop's" ending arm position - Evenflow DDT variation (diff P2 sell, ex. flip over "DDT 01" style) - Corner hanging EvenFlow or Corner "Super DDT" EvenFlow - LionSault rebound attack pinning variation (maybe just during special?) - LitaCanRana (running apron attack & turnbuckle flying attack to standing opponent) using modified "Super Hurricane Rana" - Angle's "Ankle Lock" standing variation - Viscera's "Big Splash" (standing/running) pinning variation - Reverse "Twist of Fate" (new back grapple special) - "Taz Mission" New ground grapple specials: from (sitting up) "Sleeper hold" position, from (facing down) "Rear naked choke" position, & from SteinerRecliner position. - Shamrock's Bodylock slam ("Belly to belly suplex 01" style pickup with a turning "Dominator/Clinching Slam/CannonBall Buster"-like release) - standing/running strong A+B strikes get a full front/back knockdown flat sell (esp if the planned special-running & standing strikes are saved for Backlash) - "Big Swing" takedown (front grapple & new running front grapple & special kick counter) to chain into face up leg grapples, or auto going right into them...& maybe a personalized animation for Jericho, as he's used it right into both LionTamer & WallsofJericho. - Xtreme leg drop (new front grapple or face up leg grapple: P1's "Big Swing" takedown into a modified ground attack "leg drop"/"pimp leg drop" to P2's modified "Groin knee drop" sell. & when corner double team is active, TeamX's double team version from 2nd rope. - "Schoolboy pin" style takedown (Back grapple & new running back grapple) to chain into face up leg grapples, or auto going right into them...& maybe a personalized animation for Jericho, as he's used it right into both LionTamer & WallsofJericho. - Modify the "Leg scissors sweep" (Irish whip counter/new running front grapple) so that P1 ends in closer to P1's feet position to better chain into face down leg grapples (like the "spinning leg takedown" ending) or auto going right into them - Remove the two spins of the "Spinning leg takedown" (new back grapple counter) to go right into the sweep, setting up face down leg grapples. & a personalized animation for Regal, as a leg is tied up already to start a modified RegalStretch. & I believe he's used this setup but can't find it on video. - "Rolling kneebar" style takedown (front grapple special or new back grapple counter special) personalized animations for Shamrock/Angle (as they kept the leg grapevine part of the rolling kneebar, while going for the "Ankle lock") & also for Lance Storm, how he did it winning the WCW Hardcore title vs BigVito.

Tim

New tombstone so kane and undertakers dont look the same. And their chokeslams as well! Too bad RVD wasn't there at the time all his moves would have been a blast on that engine!

Donny

Besides the moves I mentioned in your quick update post on Jan 30th. The only other thing I can think of is....Molly Holly. She debuted the Molly Go Round right in time. 11/23/2000 episode of Smackdown against Trish.

Donny

Ok, how about having Shawn Michaels elbow drop. It's disconcerting so many people using Machos elbow. Shawn's was similar but had the little hand motion. Having Perry elbow drop as mentioned also helps to bring more diversity to the elbow drop options.

Hawkes789

What is this Bound By Blood you mention?

Tim

What about an F5 even though Brock wasn't there yet

Tim

Hell...even some cena moves since people probably do like to create him on there

Hawkes789

Hmmm must've missed it. Don't spread yourself too thin now

Hungry

For turnbuckle inside attack there's Bubba Ray Dudley's second rope senton. I've also seen Meng/Haku do it so it could also have use for Starrcade (and Backlash if he's included). Also probably missing something obvious, what is "waiting animation"?

Frank Jaeger

Agreed, variation is important. We been playing this game for 20 years. & suggestions detailing changes would be welcome, I believe.

Frank Jaeger

thnx! added a few & the specific timeline really helps come up with suggestions