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Happy Wednesday! What They Added to Timberborn 1.0 is INSANE! We dive into the new Automation stuff and I think you can hear my brain exploding with posibilities the further we get into this extra long video! Enjoy and thank you all for being here peeps :-)

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They Suprised Us with AUTOMATION!!! (Timberborn 1.0 Experimental s06e013)

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Comments

Blutaar42

I would probably need a spreadsheet to keep track of everything for those automations 😅

James

We have to consider that "Let it grow"... which version were you singing... the Eric Clapton version or The Lorax version 😁

Dinker

You could do a Relay that checks for No Low Power AND Plank Supply below threshold. If both of those are true then it lights up and unpauses plank production. Farmhouses of any flavor don't seem like the greatest targets for automation because they plant AND harvest ANY crop within range. So as long as there's something to plant or harvest they'll keep working, which is why you had an abundance of one of your crops even though you didn't have anyone with it as a preferred crop. (It harvested them automatically when it couldn't harvest their preferred crop because they were in range.) One thing I fiddled with was setting up an alternate switch on a valves (or a badwater dome) so that when power was low it dumped water into an alternate channel to power a set of power wheels. It's a very corner case situation and I don't think there are going to be many cases where it's useful. Your depth sensor was set up wrong because you put it up high and it will see how close to the bottom of the sensor the water is. Because you put it on the ground... yeah there wasn't any space for water below it. When you have a badwater situation you could automate that water dump on top of your seep, that way it only operates when you hit the switch and frees up beavers from tending it otherwise. Depth sensors can also be used to operate Mechanical Fluid Pumps, that way you can set up ponds or transfer points and don't have to worry about them dumping excess fluid into systems. Here's a challenge for you: figure out how to set up a good automation for Foresters. Thanks for another great video!

Dinker

One more suggestion for names: Always cut out sensor. Contamination I shorten to Con Weather Station I just change to the on condition (Temperate, Badtide, Drought) Power is Pow then a description of what it's checking; Low Battery, Surplus Resource Counter is just RC then the name of the thing Depth always make sure you have enough of a description that you'll know what that sensor does... otherwise you're going to need to use a Banner board to figure out which is which if you have more than four. And like I said before I'm not finding much use for the rest. Relays I would just start with R or a descriptive name then - R But like I have a diversion sensor for a water source that's three blocks on the edge of the map. So I just named it Con Edge 3 and there's no way I'll ever confuse that with any other automation trigger.

Biffa Plays

Oooh lots to think about there thankyou. I'll read through this again when I record next 😊

Alex Eckerd

I would personally let one of your water pumps run all the time. With the number of beavers that you have it doesn't make sense for multiple beavers to stop what they are doing and start working at 1 of the water pumps because your colony of beavers all grabbed a drink at one time.

Dinker

I just thought it was Elsa's version....