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These environmental concept pieces were done by the insanely skilled and horrifyingly talented Grassfur.  Please show them support!! :D--Before you read, please do let me know if you prefer long written posts, if you'd rather I gave no insight, or if you'd rather an audio attachment of me reading what I'd type. I do enjoy gushing about the art for Riptide but because its me personally typing it all out, It does slow down them getting published quite a bit.

THE DESIGN PROCESSI'm so stoke about these pieces. They look like official artwork for a D&D  book. GOD. SO THRILLED!!!!

This island had a unique situation where it's somewhere that the players had seen before but due to major conflict, was able to look very different and have a completely fresh vibe the second time they arrived. Previously all I described Canella with was its topography of forested mountains, and rivers bisecting the trees and the cliffs and even parts of the town. All the buildings of the multi-layered town were white concrete and brick with red roof shingles, some slate gray. It IMMENSELY lacked personality, because it was overseen and ruled by RAFT. Which is why there was one big circular tower at the peak of the town. I'll admit, because this is the very first town i created in my entire life's history of being a self-taught world builder and writer, I was definitely a little inspired by a certain town with a certain cylindrical tower from a certain pirate anime. So, in a way, the towers destruction and the rejuvenation of this town also symbolizes my growth as a "creative writer," but A LOT of it's dopeness & appearance should be attributed to Grassfur's wonderful design and research process.

The first thing we did was create a Pinterest board for Canella to try and establish a mood and general vibe of the whole place.The next thing was for me to send Grass the new lore and description:

After RAFT pulled away from battling the citizens of Zero, the town was left with a ton of damages, plenty of casualty. A particular gang led a lot of the fight, but the town's collective creativity is what won them the battle. Winning meaning survival. In the few months since the battles end, they have somewhat recovered, but are still in the process of rebuilding. Due to lack of RAFT, they are building with character, and with individual artistic style. They are going from a very bland town to a very colorful and vibrant place. Canella will be known for its artists, for its society of creative minds, for its inclusive & diverse people of any race, any size, anything. However, tragedy and trauma still creeps beneath the mask. These people, at any moments notice, will be ready to protect themselves and what they love, by any means.

The center road is still intact, though the steps are multicolored, painted from bottom to top. The large stone tower has collapsed, but it has not been replaced until the town decided on new leadership. It may become a gallery. There are plenty more trees in between buildings, as well as rivers that still flow down the mountain, but also intersect parts of the town and act as traversable canals in some areas.  Midway up the steep incline main road is the Zero District, a grand center circular break in the thousands of homes that climb up the side of Canella's mountain. This is where Gillion gave his speech that rallied the people, and on it's center fountain is a statue of a fish with a coral crown, and an orange bird holding a barrel of gunpowder. From here you can easily get to the other main arteries of the town that lead to the other Districts.

The Bubble District is full of self producing and duplicating bubbles, as well as all manner of restaurants, cafe's, and treats.

The Umbrella District has floating umbrellas above the roads, and is known for its small private academy. Many tradespeople and craftspeople operate around here, some having their own shops, doubling as both their workplace and home.

The Revenue Avenue (previously named Renaissance Ave,) is a collection of massive and antique homes for the oldest and wealthiest families to settle the island.

Last, which has the least, is The Canvas District. Nothing is here but an atmosphere of despair brought by the destruction of battle. Some dingy residential homes, with even less well off residents. Much of the town's wreckage, rubble, garbage, and debris, is tossed here and forgotten. However, people believe this district can one day become something new, but for now it is blank. Like a canvas. The "gang," that participated in much of the front lines against RAFT, operate mostly around here.

After this, grass had questions, i had answers and then they sent back a FANTASTIC bundle of ideas with sketches and scribbles!! What an elite level of skill, I'm extremely happy grass agreed to working on this project.

After that, I didn't have much more of a role, Grass did all the cool stuff. We followed the same process for the keep & the infirmary/apothecary. I was told a lot of the inspiration for the architecture came from places like Brazil (Latin America,) Spain, and Italy! I'd never thought to look at real life places for inspiration when designing an island, town, or city, in Mana. I usually look at fantasy concept art for inspiration when creating a new place. I think this makes Canella feel more like a real place, a real home, even if it has buildings shapes as books! A real home is what I wanted this place to be. I wanted to be a place The Riptide Pirates could go if they ever had to... start from Zero. Anyways, here's some fun facts about Canella that probably will never come up in the campaign!!

There is a carnival tent in town. I considered making it an entrance to Kas' Karnival. Will i? who knows!

A bundle of candles in the top right of town is called, "The Candlewick Memorial," which is where people can go to place a candle after its lit, in memory to their lost loved ones. The big ones are many stacked candles that sorta merged together. Gryffon spent some time here.

Mr. Rico could easily become a mayor, but he is too in love with running his bakery to have any other responsibility. Oliver spent a lot of time with Mr. Rico, often hiding from bullies there.

The gang leader's name was Him. It may have been a nightmare, but that wasn't a joke in EP 97. Originally, he and his group were going to be one last adventure to pursue with Ollie, but as most things in my campaign do, he developed over time into a background force, and his story/lore changed with that. Now, Him and his gang were underlings to a pirate crew under Captain Daeger (as mentioned in ep 99.) This implies that Captain Daeger may be a steadily increasing oppresive force local to the southern ocean. Now that Zero's been saved from them, it's like The Riptide Pirates have made a new enemy, but I'm not sure if it'll ever be relevant to the story as of now.

The Keep is forever tied to Chip because of the nature of The Deck of Many Things, however, his good DEED to sign Ensa's name on the magical cartoon DEED, is such a lovely gesture and so I personally consider the Keep to be Ensa's. Ensa, however, will share that home with them without hesitation, she's a very generous person. In the event of Chip pulling a card that destroyed all his possessions though... well... the deck would likely consider the house to be apart of them. We'll see if that EVER happens though. SURELY NOT!! haha.

Ella was taken care in a more proper setting in the Revenue District, but was transferred to the Canvas District due to lack of funds.  Ella doesn't have lack of funds, but she refuses to use them for things outside of taking care of Ollie.

Well, anything you're curious about? Be sure to ask!! I have more concept art to write about and share with you guys, so look forward to it. Don't forget to support grassfur!As always, Just Roll With It.

Files

Comments

Rune Buggy

That’s a lot of lore, I love it!

Baby Punter

I love your insight, would the audio include your awesome voice? :0

WinterAcacia

An audio of you talking about the art would be really cool! I have trouble reading longer passages sometimes, so listening to it instead would be nice.

Lee

As Someone that is learning concept design as well as is a HUGE nerd over it these are ABSOLUTELY STUNNING

haz

this makes the campaign feel so immersive and real!! so fucking cool!!!!!

Zasne

Looks so good, I never Imagined it would be so big.

Lois

This is so insightful!!! An audio version would be really cool

Eggyneer

THIS GOES SO HARD THANK YOU GRIBBLYPLAYS

enbyralsei

I love the insight to the art, I prefer written, but audio is also good with me.

ViolinDragon

these are all STUNNING !! i really like the written version because its easier for me to go back for details for future references

loopy

i adore the art for riptide and this is no exception wowie!! having insight for the design of these pieces is great, written or audio :D

JSaucyn

GRASSFUR WAHOOO

Keyia

It's crazy to think that Grizzly made America. Thank you, Grizzly.

Meena

OMG YES LET'S GO!!

Meena

THERE WAS A CUTE BUBBLE CAFE!??

Aeryn Cross

i love the insight into how the piece was made, either audio or written works for me. however, would it make any sense to publish them separately? (considering it may clog up the feed somewhat?) if you made your insights into them a category or something so we could have the art as soon as its done and your insight when you have time that'd be great!!

dergain

Audio recording of these would be great for me; I usually listen to everything while I work, so that would be awesome!

Hugz4.u

PLEASE KEEP WRITING THESE!!

Vaethia

I LOVE reading through the details you given us, its super cool learning more about stuff like this.

Caspian Astronokia

i feel like for me personally an audio version highlighting insight on the situation works better for me. i do love knowing about your thoughts and how you arrived at the design choices along with little details. i feel like personally it might be best to make it a separate post because some people might not be as interested on the bts

Pepejepip

I feel like the text or the audio file would work equally well for me, but I definitely enjoy the insight into the art and the design process!

Michael Lair

I love hearing the details, but I think having audio would be even cooler!

Attia Brack-Matt

I love the insight, recorded or written! which ever one is easiest for you would work for me, but it seems that over all people either don’t have a preference or would prefer audio.

thee_birdo

I absolutely love looking at all the unique buildings on the island and imagining what they are! i was actually wondering about the carnival tent earlier

DiceMuncher

I love seeing the process behind this stuff so personally either way works for me!!! Audio could be good though so we can look at the art while hearing the process :)))

Nat

I love the long posts, but if talking through all this is easier for you than writing, it would still be just as good!

Jules

I love LOVE the insight and thought process so much, whichever way is easier! The written descriptions make it easier for me to have a reference for my own art, but audio would be nice to listen while I view the images. Either way is amazing!

Lymes Disease

As much as I truly would enjoy an audio version, I think it would make it more difficult to go back and find certain details you forgot and want to remember. It would be easier to navigate a typed version. In a perfect world we could have both and we could listen while reading- but that would be a lot of unnecessary work :) Either way this was awesome!!

AetherRain

Personally, I don't mind reading or audio, although I will never deny listening to you rambling about your creations grizz ^^ canella is so pretty and I'm absolutely obsessed with the architecture and design of it

chase

i 100% love the insight on all of your world building it makes me so happy to learn about i don’t mind reading it and i think audio readings are also a wonderful choice :) i’d be fine with either, the candlewick memorial has gotta be one of my favorite details ! it’s intrestinf to me that that’s where gryffon chose to spend a portion of his time on the island your mind is so cool

lauren

these are so awesome!! I love being able to look at all the details and really get a sense of the place :) As for the insights, I really enjoy getting to see a glimpse behind the curtain and hear all about your inspiration - written or audio, whatever's easiest is great!

Lotus

ASFd when you mentioned the statue I thought it was just them jumping out of the tower but while jays well a jay and gillions a fish chips just a BARREL. Maybe a fox would be cool, cos fire and stuff. Or a box of fries

Kalybaly (BKG)

Wow I LOVE the art first of all! It's so cool to have these visuals of the landscape that the crew is interacting with. Griz's word smithing has been a delight to hear the world be described with but these are fantastic frames of reference!

Sam Kirke

i don’t mind waiting for the longer written posts, gives me time to go back and find details etc! this art is absolutely insane i’m so in love fr

entr0py_

love the long-form with the details

xiao nekiwis

I love to hear how many details you think before bringing anything into the story!! This city really reminded me of my home in Spain so I can definitely see the influence in the concept art haha

Hopefully Strange

Always a sucker for long posts - 😳NO WAIT! What I mean is give me all the insights! Please feed my brain, this is the content I want.

missimperius

I would love an audio recording of some insight into your worldbuilding, mostly for the sake of my attention span, it can be hard to sit and read long text all in one sitting! (Please continue to give this sort of insight regardless of the format though, as a fellow DM it's so fun to see all of the thought and care going into this world)

SireToad

I ain’t readin all that. Seriously tho the artwork is amazing and I’d love to listen to you talking about it!

Some Guy

I think an audio version of long posts would be very nice!

luckiest valentine !!

i love the insight and would definitely rather delayed art posts if that means we get all the design insight!! definitely my favorite part of some of the concept art posts!!! :D