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Quick and dirty: Renders, anims, and sound done for roughly half the script.

Had a family emergency in the middle of the month that sapped my productivity for a few days, but all's good now, thankfully.

Got the remaining two animations back for the big "quality-time" scene, and sent another two off on commission.  Had to send those to a new animator as I only had the old one for a limited time before they moved on from HS2 work.  There are two remaining animations that I'll take a stab at myself.  I don't particularly enjoy animating, but unless the game makes enough that I can hire on steady, reliable work, it's best if I can care of a few anims here and there.

The script is up a few hundred lines (8300-8400 total range) from where it was last update.  The first half of the work I've done is probably going to take less time than the upcoming second half.  The big QT scene is complete, but the two smaller ones are still to do, as is the work to create the new characters introduced at the ball and preparing everyone's styles (outfits, hair, etc).  I'd like to release quicker, smaller updates to the tune of 3-4 per year, so if the script continues to grow I may split the ball into its own update.  The new dev process of rendering/animating/scoring as I go will allow me to spin out an update pretty quickly if I reach a point partway through where I'd like to put together a release.

This update will introduce "mini-scenes", basically small scenes of intimacy with the LIs with no animations and limited dialogue.  A bunch of twenty-somethings, and one still-young elf, cohabitating and, potentially, pursuing romantic relationships would obviously lead to a whole lot of intimate moments.  Ignoring that would seem to do a disservice to the 'reality' of the world and characters, but trying to make full scenes for all those would bog down the pace of the story and take up a whole lot of time and resources.  So, these smaller scenes with a bit of dialogue and a couple dozen renders are what I've decided on to depict those moments.  I may wind up putting dialogue/text in for the whole scene while keeping the overall limited scope, since it seems most folks have responded very positively to the writing.  Major moments/developments will always get the full scene treatment.  Not sure yet if I'll include the mini-scenes in the Events memory section, but I'm leaning towards yes and just marking them as mini.

The third preview for Chapter Two will be up for Practitioner tiers and above once I've picked out the renders and typed it up.

Thanks for the support, stay safe, and take care of yourselves!

Comments

Knug Lidi

Keep on truckin' . Not going to offer suggestions for how to manage your flow but so long as you feel you're moving forward, that's all that matters.

MadViking

👍 on the mini-scenes idea. Seen too many good stories derailed by excessive QT scenes.

Hurley

The main thing for me is to continue seeing the development of the characters and their relationships, and it sounds like those will continue to be full scenes. Making the smaller intimate moments mini-scenes seems like a good way to keep the plot moving forward in a timely way while not detracting from the more important moments.

Tyrranus Lord

imo dont waste time and effort on animations. Thats something for projects with TEAMS working on it at least 2 full time animators even then I personally feel its a waste of damned time for an AVN.

Tyrranus Lord

I do realize theres an absurdly large segment out there that would vehemently argue with me on that tho

RMZ

They're expected nowadays and games without them rarely make the mainstream.

RMZ

If by mini-scenes you mean stuff like using MCs powers to tease girls (like we did during training), yeah those are awesome.

Caffeinated

I actually agree with Tyrranus Lord and I am nearly always in the pro-animations group. Animations are great to have, and are at least mildly easier to do in HS than Daz/Blender from what I understand, but they are also a huge time and/or money investment. But as RMZ and Tyrranus both point out they are basically required these days to succeed. Slate, you could spend time perfecting your ability to do animations or improving your development pipeline for faster releases and then go back create and insert the animations where you want them at a later time when you've figured out what works best for you. It's worth noting though that this is also one of the few AVNs I primarily play for the story, characters and world building. The adult content is just a spicy bonus. So my opinion on the matter is obviously skewed. Ignoring all that, the outsourcing of most animations, doing a few yourself and using no animations for the mini-scenes sounds like a fine compromise if that's what best fits your vision.