Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • PtA 2.4 - winx64.zip
  • PtA 2.4 - linux.zip
  • PtA 2.4 - mac.zip
  • PtA 2.4 - winx86.zip

Missing 4 files, as this post has not yet been imported.

Content

In the eternal words of Sojiro, hoo-boy! This is a long one! I am pretty tired, so I will just let the changelog speak for itself. See y'all next month, which is now, so fuck me.

Content

  • Changed the image to Whitewood village and added an image to the swamp areas.
  • Portal in the Lair Entrance works, but the full functionality of portals in the game is not implemented yet.
  • Added two new areas: Grimwood's Lair - First Floor, and the optional Beach area. Both are still work in progress, so this is more, so you can read the description and get a feel for what they will be like when done.

Fixes

  • Put colors and functionality to bars in the party menu.
  • Fixed the foldout arrows for the equipment in the party menu. (Still not how it should be, but this is something wrong with Unity.)
  • Fixed the input field not appearing when naming your guardian angel. Also added some feedback on the change and the immediate display of the new name as the event title.
  • Fixed the name of the eyes part of the appearance from "pupil" to "eyes" since you also change the iris inside that part.
  • Changed an "it" pronoun in the pronoun table that previously didn't exist.
  • Options are now properly loaded upon game start.
  • Volume slider's values are now fixed. Won't blow anyone's ears off if you try to make it louder. Sorry about that.
  • Fixed social attribute panel not showing for the player in the party menu. Also fixes being unable to confirm your level up.
  • Confirm level up button won't be pressable when starting the level up anymore.
  • Enemies going to negative HP might be fixed. I think. Probably.
  • Fixed the event Bersa II appearing constantly and stopping you from entering the shop.
  • Fixed shops not showing any feedback upon success or failure of a purchase.
  • Changed the "Change" button for the gold option in the debug menu to "Add" to properly reflect its effect.
  • Fixed unequip buttons not showing properly.
  • Fixed the description of the Drained status effect to actually match its effect in game. (The previous description was the initial concept idea for the ability.)
  • Adjusted the appearance of standard choices. They are still not exactly how I want them to look, which is more Unity UI Toolkit's fault then mine, but they are way better now.
  • Made sure hotkeys can't trigger locked choices. Not sure if they could before, but now they totally can't haha.
  • Fixed the description of the Rest option in the hollow tree in Grimwood Lair's entrance.
  • Changed purpose of the text in the main menu.

Download

You can download the game: on this post, mega or on itch.io.

Comments

No comments found for this post.