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Hello everyone!

In this update, I’ve been going through the code looking for bugs and inconsistencies. I found several places where choice triggers were set incorrectly, and I’ve been working on additional fixes to prevent the phone system from breaking the game when older save files are loaded.

I also continued adding relationship point notifications and walkthrough tips to menu choices. To be honest, I still don’t fully know what I want to do with the relationship points in the long run. For now, I’m keeping the system in place so I have the option to use it later if needed.

I’ve also continued working on one of the few remaining unfinished Chapter II scenes: Max and Yuki’s interactions at the reception desk.

When I originally wrote these scenes, I experimented with a new approach by adding many small choices with different dialogue branches. At the time, it felt like a great way to add variety and make the game feel more dynamic. Now that I’m rendering images for those scenes, however, I’m realizing just how much extra work that created for me. While many images can be reused across different paths, I still need to navigate every possible branch and make sure each one is matched with the correct renders and dialogue.

As always, a huge thank you for your continued support.

Cheers,ImpairedPixels

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