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Content

-Indicators for Broadcastees and the middle platform

-New instrument track kicks in during the final few hits

-The Broadcasted jumps and dashes to try to dodge you if it's near death

-You can shoot Car

Comments

Dying Star

The spindle man is learning

Elegam

Wait, since Car is part of the indicators, does this mean that if you fight the broadcasted without Car, you won't have any indicators like now or it's just gonna be the icons near Car?

cryo

oh yay! more animations that are somehow really creepy and kind of goofy at the same time (good thing)

node

Broadcasted jumping and dodging around more is super cool and a very fitting addition I think. Personally though, (and I'm sure this won't be a popular opinion,) I'm not sure if I'm a fan of the new indicators. They're very cute, and it is cool that car is helping you with the fight, but part of why I loved this fight was how much it tested your ability to pay attention to a lot of different cues of different types. Sound cue for the laser sweep and broadcastee, visual cue for the middle platform, timing for the turrets, and aiming skill for the broadcasted itself. I think this gave the fight a very unique design/feel, and made it pretty hard but in a very fun way, but the indicators are so explicit that it detracts from that a little, at least for me. I would've preferred if the broadcastee noise was just made audible earlier/from further away, or perhaps more subtle additional cues could've been added. Even car saying like "watch out," or his face changing in the top right instead of appearing at the bottom I'd be more on board with. Anyway that's just me nitpicking, I'm sure most people will enjoy this, and it'll definitely make it more friendly to new players.

Vexter

we love to see quality of life changes :D