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Here I've created the version of the character that will be rigged for movement, which involved drawing the polygons on top of the previous high-resolution mesh. Once that was done, I broke it down to accept textures and painted it.Well, I'm glad I decided to learn this stuff with the Lava Dragon and not with Kor and Iskra. A lot less will be asked of this character, and I learned a lot of lessons in these stages that will serve me well with those two. Plus I got to learn to use Substance Painter, which it turns out is awesome.

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