Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Well done for making it this far. Here your party will find themselves at the Redbrand Hideout. This is a more typical dungeon crawl. Your players will have the option to enter from a few different locations, but overall things are relatively simple. Towards the end there's a chance for Glasstaff to escape, if he does, that's not a problem since your players will be able to encounter him later down the road. I also teased an item that will come into play next session in a twist that completely changes this adventure for the better, but you'll have to stay tuned to find out more!

Without further ado:

Included in The Complete Collection is:

  • Downloadable copy of DM Notes, including links to music tracks for ambiance and fights

  • (New) DM Notes for the Visually Impaired

  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.

  • A complete spell list for Glasstaff which gives full details so you're not bouncing around for info.

  • A much more detailed map of the Redbrand Hideout. (Credit to u/ixTek)

  • Handouts for Scrolls of Fireball, Augury, and Charm Person

Index:

The Lost Mine of Phandelver:

Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated!

Cheers,
Advent

Credits:
Campaign: Wizards of The Coast

*Revision 2 (3/19/25)

Files

Previews only

Comments

No comments found for this post.