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Heya!

I've been working on updating the 3rd floor of Fire Dungeon for the Hard mode. I had a chance to work on Fire Mage and make his fight a bit more interesting!

I also started working on the battle of Rubyro's Guard, but that's still a work in progress!

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Fire Mage updates

In hard mode, he will drop these EXP orbs

Normal rarity: 4x 100%, 3x 50%, 2x 25%, 4-9 in total.

Uncommon rarity: 1x 100%, 1x 50%, 2x 25%, 1-4 in total.

Rare rarity: 1x 50%, 1x 25%, 0-2 in total.

Fire Mage now uses modern skill rotation and has some new skills! This is his normal form.

Fire Attack

Double Fire Attack. Fire Attack, but strikes 2 targets.

Flame Bullets

Rotate back to Fire Attack.

This is his new Overheated form, that replaces his Charmed form. He has increased SPE and MAG in this form.

Overheated. This skill is to set up his next skill and doesn’t do anything by itself, other than the Fire Mage commenting.

Heatwave. Fire Attack, but strikes all targets. He transform back to his normal form afterwards.

ACT skill updates/Explanation

Everything stays the same with the ACT skills, you only need to use the “Blow The Fire Out” skill before the Fire Mage uses the new Heatwave skill and goes back to his normal form.

Using "Blow The Fire Out" cancels his Overheated state and he starts his normal skill rotation from the start.

Other updates

Updated intro lines for the battle.

Reused some assets for the new changes, I already have so many animations!

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Files

Comments

Ry

hey, just wanted to jump here and say THANK YOU SPEDUMON for releasing a full gallery version for the patreon builds!! I just watched the Orkur and new Wulfrick events and the writing is just as hot as the scenes themselves! I love that it leans into small top/big bottom supremacy even in the dialogue! Super hot and am glad im in a place where i can support this awesome project for a good while!