General upgrades/changes! (Patreon)
Content
Heya!
I've worked on a few quality of life updates!
The first one is for the Blue slime enemies in Light Forest.
Blue Slime update
The blue slime enemies in the first forest area of the game have been updated a bit!
The slimes there don’t have different drops anymore. You can get both slime items from the same solo fights. (Potionia/Mana Lily)
The Slimes are now weak to Fire/Sword/Dagger/Axe damage. This is to teach the weakness mechanics to the player.
Because of the weakness change, I’ve buffed their HP up a bit from 30 HP to 50 HP.
Slimes have a new rotation of skills that go like this:
Attack.
Defend
Slime Slap
Slime Slap skill animation changed a bit to be smoother.
Slime Slap has its own icon.
Water Dungeon Bubble enemy update.
I made the fights a bit more predictable, so there won’t be turn ones where all the bubbles appear. I also tried to disallow the bubbles to summon more bubbles if they’re all already there. This should decrease the unnecessary text from appearing on other turns but the one where the last Bubble is summoned!
Bubbles will use “Bubble Pop” for 2 turns, before summoning another Bubble.
Bubbles below 50% HP, have a 50% chance to use “Summon Bubble” instead of Bubble Pop.
The only way for “Summon Bubble” to happen more than once in a turn is if there are 2 or more Bubbles with less than 50% HP.
If all the Bubbles are there, the Bubbles shouldn’t be able to use “Summon Bubble”.
Nerf to M.DEF debuff, now only lasts for 3 turns instead of 5.