Experimenting with animation (Patreon)
Content
Hey everyone, i wanted to give a little report of things i have been working on that affect my workflow for future projects.
SO this week i have been focused on trying to create an animation that can change the assets it uses drastically. foe example
this is a simple rig and animation for the cybergal project, i have been using this prototype to actually test things in Spine that i reuse in all my games and animations. With this rig, I wanted to make a back view of the character, but for that i needed to make a totally separated asset collection.
After that i tried a very different rigging method to create poses, moving the bones that keep the assets together directly in a loop animation. This way the new assets will only work with that animation pose. This way i was able to get the points of both front animation and back animation and make a turn animation!
from that point forward, I can maintain the animation with a new asset collection without problem
im pretty sure you noticed that the animation is missing a very important part of it. So to make variation of character for the cybergal game im using a single universal body model that is customizable, this way I don't need to rework the full body for each character. The head animation is added later in the engine, meaning that the head rig and model will have all the exclusive character features like hair, effects, and others
. This way the body can call what head pose and what expression it needs to execute. Having the head separated this way allows me to make any body animation using the universal style as long its compatible with one of the head view angles!
i know it's not much, but these things take time to plan and execute. I'm a really slow artist, and i try my best to show you guys what kind of things I use my time on. This workflow will help me create very cool new scenes and loop in the future when I'm not limited only to a single asset collection
i hope this is at least interesting for you to understand what it actually takes to make cool animations. Thank you very much for the support, and i will have more of game and comic news soon!