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Poll

Planning, changing, upgrades, and Workflow

  • Current system: upgrades have static nsfw pics and proejct will take less time, main boss nodes are still animated 2
  • New system - Side view biome: Show a horizontal view with the upgrade nodes as buildings and animated, at cost of a lot more time 14
  • 2026-04-24
  • 16 votes
{'title': 'Planning, changing, upgrades, and Workflow', 'choices': [{'text': 'Current system: upgrades have static nsfw pics and proejct will take less time, main boss nodes are still animated', 'votes': 2}, {'text': 'New system - Side view biome: Show a horizontal view with the upgrade nodes as buildings and animated, at cost of a lot more time', 'votes': 14}], 'closes_at': None, 'created_at': datetime.datetime(2026, 4, 24, 21, 15, 14, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 16}

Content

Hey everyone, carn is here, and this week has been quite busy with a ton of researching and testing.

So, I have been receiving a ton of feedback about the number of animations on rewards. After a long time of planning and testing, I got a solution that may work, but this may require a lot of trial and error to get right.

So the idea is, that i may rework how the upgrades page is presented, instead of a big skill tree, we would have a horizontal view of the biome (like a side scroller game) where there will be slots with future structures that can be built on it.

This means that when unlocking a big gallery node mean that you ned to go to the location plot and build the upgrade on this side scroller view, which will show a visual of the location/action as a looped animation. So when you unlock the breeding grounds, for example, you will see actually mushies having fun there. Clicking again on a built location will show the sub-nodes with extra upgrades.

I'm planning a new mechanic instead of dropping the captured characters as an item; we will have actually animated rigs with randomly generated characters that you can select to bring to the tower. This will be another ordeal to work on, but i need to test it.

This also means that the project will take a lot longer than expected, but all these animations and tech i will develop will also be used on future projects I have in mind. meaning this is actually 2 projects wide animation work.

So here comes the question: do you actually prefer the nsfw pics as it is, or could we go a little bit wild and try to make the big nodes animated, planning for future projects too?

Let me know what you think! :)

Obs: saying it again, if for some reason i see the production of this new upgrade system is unviable i will ned to drop it and maintain the current system

Comments

Alex

Love the idea of background characters having animations. Makes the game more interactive and gives the biome more life.

hikaro daniel

It's completely understandable that the new system would take much longer to develop. And that it might even prove unfeasible. That said, I think it would be well worth a try. Not only will it bring much more interaction to the game, but it will also make it even more like the comics. I fully support the initiative and wish it success.