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After a lot of work, I can finally share this
If you can, please give it a try and let me know how it feels.

Also, please let me know of any bugs or feedback!

What changed:

  • Units now cost double but have double stats

  • New status effect system; units now cause status effect damage that, when full, triggers its functionality

  • Mushslinger attacks now cause Break status; when triggered, it reduces the target's armor and resistances by 30%

  • Leafling attacks now cause stun buildup; when full, stun is consumed to fill 30% of the target's stagger bar

  • Bosses now have levels; clearing one level unlocks the next, with big thresholds after level 5,10,15. At different thresholds, bosses will have new mechanics

  • Minions can now be leveled up inside the tower to start the battle with better stats, but this mechanic is not accessible in this build

  • Equipment is now a new mechanic; at loadout, you can equip your units with trinkets

  • Reworked loot based on boss level and how fast the player can finish the fight

  • Capturable characters after battle, with quality and quantity based on how fast you can finish the run

  • A ton of rebalancing

IMPORTANT: THIS BUILD IS A COMBAT-ONLY BUILD. THE STATION MECHANICS ARE NOT ACCESSIBLE IN THIS BUILD YET. I WILL ADD IT IN A LATER BUILD THIS MONTH!

IMPORTANT 2: THERE IS NO SAVEGAME AVAILABLE

Build in the attachments!

-- Late update: i solved some bugs and reuploaded the attachment. if you find anything you feel wrong with the build, please let me know.