New combat test build! Status effects, trinkets, and capturable characters! (Patreon)
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After a lot of work, I can finally share this
If you can, please give it a try and let me know how it feels.
Also, please let me know of any bugs or feedback!
What changed:
Units now cost double but have double stats
New status effect system; units now cause status effect damage that, when full, triggers its functionality
Mushslinger attacks now cause Break status; when triggered, it reduces the target's armor and resistances by 30%
Leafling attacks now cause stun buildup; when full, stun is consumed to fill 30% of the target's stagger bar
Bosses now have levels; clearing one level unlocks the next, with big thresholds after level 5,10,15. At different thresholds, bosses will have new mechanics
Minions can now be leveled up inside the tower to start the battle with better stats, but this mechanic is not accessible in this build
Equipment is now a new mechanic; at loadout, you can equip your units with trinkets
Reworked loot based on boss level and how fast the player can finish the fight
Capturable characters after battle, with quality and quantity based on how fast you can finish the run
A ton of rebalancing
IMPORTANT: THIS BUILD IS A COMBAT-ONLY BUILD. THE STATION MECHANICS ARE NOT ACCESSIBLE IN THIS BUILD YET. I WILL ADD IT IN A LATER BUILD THIS MONTH!
IMPORTANT 2: THERE IS NO SAVEGAME AVAILABLE
Build in the attachments!
-- Late update: i solved some bugs and reuploaded the attachment. if you find anything you feel wrong with the build, please let me know.