V0.3.25 is now LIVE for AVATAR Tier+ (Patreon)
Content
Need to download the game and can't find the launcher? Grab the launcher here.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hi all,
Welcome to 2022 and we hope you all have a great 2022! We're here with our first update of the year to address a number of code issues, UI changes and more!
We've spent the vast majority of our time over the past 2 weeks working on a lot of pressing issues relating to stability, performance and bugs this month and we'd like to share our progress with you all.
Save/Load Issues
We have made major changes to the Saving system, streamlining it further and optimizing the way it loads the core dialog and quest system which in our tests has proven to be a dramatic improvement for those players who were having the worst issues.
These fixes are totally backwards compatible and should address the problems for most of you all going forward! In the very near future we'll be limiting the number of save slots you can have to reduce further issues going forward.
UI Overhaul
We spent a lot of time this month working on our inventory management system, now each slot is selectable and has it's own tab for you to select your equipment.
Player Stats are now visible here too:
Dialog Improvements:
During Dialog, you can now use the Keyboard keys 1,2,3,4 etc to choose dialog choices and spacebar to skip or select choices.
We've also added a floating name bar for the NPCs:
Optimization
We're very aware that we've been creeping up in performance requirements lately and so this month we did a bit of spring cleaning early! We've boosted FPS and lowered CPU usage across the board by optimization in dialog cameras, NPCs roaming around the world, textures, particles and more!
We're always working on continually improving the performance in the game and we're currently prototyping some much more radical changes.
Combat
We've changed our targeting system, moving back to our previous system with dynamic targeting. We felt that managing two combat targeting systems(which is what we had) ended up being messy and not what we intended; now we're focusing on polishing and making one system. Additionally, a change some of you will notice is that thrust attack is now sprint + regular attack rather than having it's own keybind.
We're currently working on incorporating magic into the combat system this will be coming later this year with it's own quest. Ranged upgrades and improvements are also on the way with bow crafting, arrows and some changes to enemy behaviour.
Squish goes the Bug
We've tried our best to go through as many bugs we could find in the last two updates and fix as many as we can in time for the update, including issues with Milk and Honey, Quest tracking, day/night issues, fast travel, NPCs, animations, typos, save/load issues and more! Check out the full change log below and we hope you now have a smoother experience all round!
We want to thank each and every patron for your incredible support.
Team Carnal Instinct
------------------------------------------------------------------------------------------------
Changelog v0.3.25:
Added new visuals for the Inventory Screen
Added weapons to the Inventory player character
Added character names to dialogue lines
Added numerical selection for dialogue choices
Added spacebar to dialogue control for skipping lines and selecting choices
Added keybindings for "World Map", Quests" and "Inventory"
Added a sex indicator to the dragon after the Winter Winds quest completion
Added Armor stats to the Anubite equipment
Added new visuals for interactive HUD elements
Added code to the bed so if you sleep it can help fix any issues with the Day/Night cycle
Fixed an issue with Quests not tracking correctly when switching quests
Fixed bug with dispearing items in inventory when unequipping items
Fixed a bug with the Craftsman using female animations
Fixed an issue where day/night cycle could potentially get stuck
Fixed an issue where Beast of Sobek idle SFX would linger after death
Fixed an issue where if the player dropped from a great height the roll did not play
Fixed an issue where if you left the form screen the enemies would sometimes not unfreeze
Fixed a compass issue with Prisoners
Fixed an issue in Iraya's dialog with the choice line being duplicated
Fixed an issue with many sounds still being able to be heard even with all options turned to 0
Fixed the description on Esi's shield so it's now visible
Fixed an issue with the loot bag so it doesn't get broken by opening the In-Game Menu
Fixed multiple issues with Nepthy's dialog
Fixed multiple issues Milk and Honey Inquisitor of bast cut scenes and dialog interactions
Fixed an issue with the Inquisitor of bast enslavement getting the player stuck
Fixed an issue with Neboo that made her less talkative
Fixed a bug where Cursed Ones had too much stun resistance
Fixed an issue with the Northern Drake Horns
Fixed a bug where players could not free Prisoners
Fixed issues with Jailer Keys not stacking, they can now also be sold and dropped
Fixed a bug with the new item notification not including consumables already equipped
Fixed bug where certian enemies would fall through the map
Fixed the Fast Travel Icon in the World Map Legend
Changed the voice lines for the dragon increasing the volume
Changed NPC optimization to increase performance including new culling and code optimization
Changed multiple text lines accross the game to resolve some grammar issues
Changed the combat system to use only one type of targeting
Changed various combat animations
Changed Thurst Attacks to be peformed with light attack, while sprinting
Changed the overall damage of various enemy AI
Changed the Save/Load system to resolve the SaveGame issues