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  • BeamNG.drive 2026.08.14 - 00.37.03.12.mp4

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What's new in 3.0.8

Traction control. It works the way a real traction control box works, by pulling ignition retard, rather than getting its own separate torque channel bolted on. There's a gain setting (degrees of retard per percent of slip over target) and a hard ceiling on how much authority it gets.

On-board timing slip. Basically a Dragy or a VBOX built into the car. You get 60ft, ET and trap speed, plus a 20 Hz trace of the whole pass so you can go back and see what boost, timing and wheelspeed were actually doing at 0.3 seconds instead of just staring at a number. Best slip saves per car.

Practice tree. Sportsman (.500) and Pro (.400). The sequence is randomised so you can't learn and anticipate it, which is the entire point of practicing on one. It refuses to arm unless you're actually staged. There's a new keybind for arming it.

Driven wheel slip fix. BeamNG's wheelspeed averages all four wheels, so on anything 2WD the slip reading was coming out at roughly half what it really was. Now it only looks at the wheels that are actually driven.

Interior audio. All the OE exhaust sounds (pops, bangs, the 2-step bark) now have a proper in-car layer, so they don't go muffled or vanish once you're in the cockpit. There's a slider for how loud they are from the driver seat.

Transmission sliders on every engine. They used to be gated. Shift torque management also reports its retard in actual degrees now instead of just a yes/no flag, which makes it possible to see what it's doing.

Five new flame plates with reworked datablocks behind them.

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Comments

Kobe Mangion

i need help intsalling it please, it keeps giving me error

No Love Racing Clan (NLR)

What do i have to do for u to make it work on my bikes far as rpm limit? please dont ignore or just like my msg...... trying to network trying to make my bike more efficient and accurate

OrlandoEdits

What do you mean? App just reads the cars engine jbeam. If its not reading it, make sure the engine jbeam is done correctly and has rpm limit etc

No Love Racing Clan (NLR)

j beam is correct ....I was talking about llimter limit fam is stops at lik 12000 rpm when some bikes max at 16000rpm forces my tune on the bike to stop at said limit amount.....not trying to be a bother dude

No Love Racing Clan (NLR)

Its based off a Bikes actual RPM limit so it varies from 11k -almost 17k and with the fullyt adjustable ecu it lets me change the limit value.....so all engine are capable of make 17k rpms

keelan Tourigny

my anti lag audio and bang and pops audio is maxed out but its still super quiet

keelan Tourigny

Thank you It was just fine and was loud but it got super quiet for me to the point where I cant even hear it at max

AJAXBURGER

Where do I get an in-game dyno pad like you show in screenshots?

Fiji Boy

same this happended to me everything is quiet now

Maddox Dulaney

Bro i might be dumb but I dont see it in game in apps. How do I use this?

OrlandoEdits

Go to HUD APPS - Find Freeroam - Click the little pencil then "Add app" and look for OE Protune

Maxwell Quiambao

every time I go to start a new lesson it says an older temporary lesson backup must be recovered first and i cannot figure out how to fix it