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  • BeamNG.drive 2026.10.22 - 10.04.57.08.mp4
  • 765637830.mp4

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Content

You can now Move the OE Drags System from your screen! Same thing with the Formula drift.

Also, the No Prep section has been moved so its in a straight now!

Added a burnout box. Fix some the neighborhood houses. Gravel on the drag strip has been added too!

The track has the Drag strip, the formula drift layout, the skid pad, added the garage, neighborhoods and no prep with working light! This all works in beamMP too! Everything below runs inside the map itself. No extra apps, no server plugins.

OE DRAGS panel at the line: heads-up, bracket or index, 1/4 or 1/8 mile, .500 or .400 tree, dial-ins and a leaderboard - Offline events on the dragway and the no-prep street: solo passes, or heads-up against an AI matched to your car- The noprep street works online too

Formula Drift

- The real FD layout with the zones, clipping points and cones- Built in judge that scores line, angle and style, with practice and qualifying runs- Online tandem battles over BeamMP, brackets included- Chase Your Own Lead: record a run, then chase yourselfGarage + dyno

- A working chassis dyno: drive on, it straps you down, make your pulls- The TV shows your power and torque curves live, plus your last runs- If you run OE ProTune You'll see AFR, boost, timing and knock on the screen while you pull

Files

Comments

Uninspired Simulations

Oh I am on this immediately soon as I got a notification about it. Not from Orlando but I love this complex.

Uninspired Simulations

Also I have a question for ya. How different is making maps in BeamNG compared to Assetto? I haven't looked into it at all but I have been kicking the idea around of converting the stuff I'm working on for AC to Beam. Don't gotta explain it all or anything just like a very different or not too different is good.

OrlandoEdits

Converting a map from assetto to beam is pretty easy. But the roads might look ugly since AC dont have PBR. People usually just bring the ac stuff and then just make the roads using BeamNG textures etc

K20ram

Hell yeahh

Frank

Giving some feed back i would love if the look of the prep was filled in and no gaps of just concrete and for the prep to go all the way to the quarter mile como en vida real solo es feedback pa si vas a hacer un update

Frank

muchisimas gracias papi

Reafy

can we get a water box for the drag strip to do a burnout?

🔰MoñaTV🔰

Papi la pista te quedo en la madre mi bro dura duraa la pegada y el by kmo q demaciado real te esmandaste

OrlandoEdits

what graphics settings you using? If you look at the post pictures, theres lights xD

Dave

nicee could you take a look at the hondas there all mostly broken

OrlandoEdits

They're all working in the server. You need to install all the other mods in the description of the hondas. Like the ALS etc

jeff palermo

Can’t use my vehicle selector when Im Running this map and ideas?

Travis Montgomery

loving this map bro! is it possible to move the no prep to a straight area? also the tree is too close to the start line when using first person.

NITRO 852

I just started a server on Beam with this map and man, may i say between myself, my partner in the server, and one other racer, we are extremely and a satisfied with this map. We had a small test session between the three of us and had a blast. The main thing in the spot light was the OE DRAGS panel, which blew our minds with how well it actually works especially with multi-player. We've been on the hunt for a working tree for a while and finally you kinda answered our prayers. There is one kink in the tree system that we discovered but we've already found a work around on it. Due to desync when two players approach the beams in your own POV you're lined up, but the opposing player on your screen will be past the beam. This left a little confusion between us at first because it would look like we're not lined up, but the tree registers both players and cars accurately, and cycled the tree perfectly for both players without malfunctions. So, we decided to do a courtesy "ready" call out when we're both pre-staged before bumping in and pulling into the staged beam. Aside from that, this makes all of us excited for hosting race events in the future in my server. We're all hoping that you develop more maps with this system, such as; Bradenton Motorsport Park, Maryland International Raceway, Texas MotorPlex, and more. This is feedback and also a big "Thank you" from all of us in "Broke Boys Nationals", "Low Dollar Racing", and "Chase It Racing."

Travis Montgomery

Found another issue while I was on the dyno. It’s quite buggy - the car can bounce on it (no diddy) quite hard as well as it not being wide enough for d series chassis. Keep up the good work my man!

OrlandoEdits

Gotchu. The dyno is old anyways, im trying to make a new 3D model for it and update it!