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This was a background, basic lighting, prop, and camera depth of field test for blender. It was also a good learning experience with how some models set up shapekeys and outfits; this one, from Warfaremachine, had them in a sidebar menu, which needed different controls than what Miku needed.

For some reason, the output was at a smaller resolution than what I set it to be, and it's blurrier than what I saw; that'll be addressed later on. Overall, I'm happy with what I was able to do, but will keep testing myself to get out a lot of edge cases. The goal is to add blender options to my comms, make blender patreon art, and finally use this one Reshiram model I got a while ago...

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