Hey everyone!
As we get closer to the release of Alpha V4, I’ve been looking ahead at the roadmap for V5, V6, and beyond. I’ve reached a bit of a crossroads regarding development philosophy, and since you are the ones supporting the project, I want your input on how we proceed.
Full disclosure: I've opened up this poll for all members (free and paid) because I want as much feedback as possible on this decision. However, to honor the support of my highest-tier patrons, I will be manually weighting votes from Magister Tier and above as double (2x) when tallying the final results.
The poll will be open until February 22nd (one week from now).
The "Responsible" Path (and the problem with it)
My main priority right now is building the core mechanical systems: Currency, Jobs, Dates, and Leveling.
From a coding perspective, it is "responsible" to build these systems before I add more complex, "Main" Love Interests (like Verity). If I add a new Love Interest now, I’ll have to rewrite her code later to fit the Dating System or the Leveling System when I finally finish them.
However, focusing purely on systems means we might go a few updates without significant new sexual content. I know you guys are here for the "plot" (😏), and I don't want the updates to feel dry.
The Proposed Solution: "Flings"
To bridge the gap, I’m considering adding a new type of character: Flings.
Unlike "Main" Love Interests (who have complex schedules, changing wardrobes, deep affinity trees, and multiple sex positions), Flings would be simpler side-characters.
Simple Mechanics: They might have a static schedule and one set outfit.
Simple Progression: Instead of a complex relationship, they might have a simple quest. (e.g., A florist NPC: You buy flowers from her a few times to raise her interest, and she invites you to the back room).
The Reward: A standalone sex scene (usually with fewer variations than a Verity scene, but still fully animated in the same style).
This would allow me to keep giving you new girls and new scenes now, without bogging down the development of the core systems.
The Roadmap (Alpha V5 & V6)
To give you context, here is a basic outline for what is planned for the next major updates:
The Question
If I implement "Flings," they would likely populate the shops in the new Leisure Ward or existing locations on campus grounds in Alpha V5. But adding them does take some time, which might slightly delay the Main Systems.
So, I’ve set up a poll. What do you prefer?