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Hey all!

Last week, I put out a public devlog outlining my plans for v0.8.0 and invited you all to weigh in on which features you most wanted to see added to the game next.

The polls are officially closed, so I went ahead and tallied up the votes. For the data-minded folks out there, here is the raw breakdown:

Dating System Expansion: 32 VIP votes | 53 Public votes

Vagina-Having MC: 9 VIP votes | 10 Public votes

Sound & Music: 6 VIP votes | 16 Public votes

Full Calendar Implementation: 5 VIP votes | 1 Public vote

Since VIP votes count as double, here is the final, weighted count:

Dating System Expansion: 117 votes

Vagina-Having MC & Sound & Music: 28 votes each (tied)

Full Calendar Implementation: 11 votes

This is incredibly helpful data for me. It confirms that I can comfortably leave the full Calendar Implementation on the backburner for now. To be perfectly honest, this is great news! The calendar would easily be the most complex feature of the bunch - adding seasons would introduce a huge layer of new variables to account for (like locking the lake swimming option in winter, or overhauling the wardrobe system so Love Interests have dedicated seasonal outfits). Postponing it means we get to start adding new Love Interests that much sooner!

With that said, I've decided to try and pack the top three features into the v0.8.0 update, so it’s going to be a substantial one!

Thank you to everyone who voted, and I hope you're excited for what's to come!

🛠️ Current Progress on v0.8.0

With the poll results out of the way, let me update you all on what I've been doing over the past week.

The Dating System Expansion

This feature has been dominating the polls since day one, so I got a head start on it last week. I am happy to report that the core logic is nearly fully implemented! All that is left to do is expand Verity's date activities to give them more depth and variety. Since this is strictly a writing task, it shouldn't take too much time to wrap up.

Sound & Music Implementation

Music is officially in the game! Each time block, as well as specific areas like the Leisure Ward, now feature their own theme songs that play automatically during free roam. I am also manually assigning specific tracks to narrative moments to give them more impact, alongside three distinct tracks dedicated to intimacy scenes.

A quick shoutout: I have meticulously sourced these tracks from various sites, but the bulk of them come from DOVA-SYNDROME. I am incredibly grateful to all the talented musicians who generously share their work for free, and they will absolutely be attributed in the credits screen!

Sound Effects (SFX): I've also gathered a large selection of sound effects (pulled from the OpenNSFW Sound Pack) and have started integrating them. There is still a long way to go here; I want to build a robust system that randomizes SFX during scenes so they don't sound overly repetitive. Once that framework is done, I'll move on to populating the intro sequence and UI menus with immersive audio feedback.

Vagina-Having MC

Once the audio front is completely finished, I will start implementing the unique scenes and interactions for vagina-having MCs. I'm still not 100% sure if I will roll this into v0.8.0 or postpone it for v0.9.0. It will largely depend on how long it takes to wrap up the other two major features, but I will keep you all informed as development progresses!

That's it from me for today! As always, thank you for your continued support, and I hope you all have a great week.

Cheers,

Mr. Crowne

Comments

MONOLITHICC

hey, can there be a buff for the spell trees? it takes incredubly long to grind a single tree out using full ap from gym

Mister Crowne

hey there! you're not the first person to mention that spell proficiency progression is slow right now, and I think that's mostly due to there not being that much to do in the game yet. as I populate the game with more activities and characters, I believe that both level and spell progression will feel more organic and less grindy, because they will be broken up by other interactions. also, I plan on adding more spells, which will make the grind feel much more rewarding since you will be unlocking new abilities at a faster pace. that being said, I'm considering temporarily lowering the level-up thresholds for spell proficiencies, to see how it feels while those larger content updates are in the works. no promises, but I'll look into it! in the meantime, a quick tip: if you bring Verity with you to the library, you can study with her, which gives a bonus to proficiency gains (and an extra bonus if you study Necromancy, which is her favorite school)!

MONOLITHICC

Ayy thanks for the reply man, you a legend.