New Love Interest Lineup & Progress Report | Development Update #26 (Patreon)
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Hey everyone!
I'm here to share some news regarding progress on developing the new Love Interests for the upcoming v0.10.0 update.
🧝♀️ The New Love Interest Lineup
As I mentioned in previous posts, the plan right now is to populate the game with 2-3 brand-new Love Interests and their respective introductions (but no sexual content just yet), so that you all can vote on who you want me to focus on first.
In the past, when people asked if I had any ideas for new characters, I would usually say that I had three fairly concrete concepts planned out:
Finley: A tall, muscular shark lady.
Sage: A "shortstack," plump faun lady.
Beatrice: A curvy, mean-girl bunny lady.
However, after thinking about it extensively, I've decided not to include Beatrice right now. Instead, I'll be replacing her with a new Love Interest I'm still brewing up. She doesn't have a name yet, but she will (probably) be a blonde, uppity elf with a superiority complex.
The main reason behind this decision is that I don't think it would be a good idea to add three characters and have all of them be "monster girls" or furry-adjacent. While they are all mostly humanoid, an entirely monster-girl lineup might alienate a significant portion of the current audience, especially considering Verity is essentially human in terms of aesthetics. Trying to tap into a new audience so aggressively could backfire, and as much as I want the game to grow, I think it is wiser to have a more traditional fantasy Love Interest in the mix.
🎨 Current Progress
Even before I started working on the game, I was saving references for clothes, body types, tattoos, hairstyles, and accessories, neatly separating them into folders for each of my loose LI ideas. Over this past week, I basically did a full pass on my references folder and separated the wheat from the chaff, so to speak. I now have a very solid idea of what I want each of these three new LIs to look like, what their default outfits will be, etc.
I've also started sketching idle poses for the characters. This might sound superfluous, but a LI's idle pose is a huge decision, because almost all clothes and accessories have to be visible on the character's free roam sprite. So I have to pick poses that really display a character's assets and work perfectly with their future cosmetics and wardrobe options.
I'm still not at a point where I'm comfortable sharing these sketches because they might change at any moment, but hopefully, I'll have something more enticing to show in next week's devlog!
For now, that's all I really have to share. As always, thank you for your continued support and patience!
Cheers,
Mr. Crowne.