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⚠️ IMPORTANT — READ BEFORE USING v6 (for users who have never used v5

If this is your first time using my mod, please start a new career. But if you have already been using my mod in your save file (from v5 to this version), you don’t need to start a new career — you can continue playing normally.

FEATURE CHANGES AND ADDED:

⚡ 1. FITNESS & INJURY OVERHAUL (Realistic Physical System)

The arcade-style stamina system has been replaced with a realistic, simulation-based model designed to reflect the physical toll of modern football. The duration of injuries has been changed to be longer and more reflective of real-life football

🔋 Realistic Stamina Drain

Players no longer recover to 100% fitness in just 2 days.

You can’t rely on the same XI for 3 matches a week—you must rotate to avoid fatigue, poor form, and injuries.

💀 Season-Ending Injuries are Real

ACL Tears & Broken Legs: 9–10 months recovery (270–300 days).

A severe injury truly ends a player's season, forcing you to sign replacements and rethink your squad.

🦵 “Hamstring Pandemic” — Real Soft Tissue Injury Behavior

Severe Hamstring/Groin/Quad tears: 90–120 days recovery.

Soft tissue injuries are now the most common type, matching real-world high-intensity football trends.

🚑 No More “Super-Humans”

Even “light” injuries now sideline players for 10–14 days (2–3 matches).

Broken metatarsals take 3–4 months to heal properly.

➡️ Result: No more using the same starting XI for an entire season. You must manage minutes, plan rotations, and respect the injury system like a real manager.

🌍 2. UEFA COMPETITION POINTS AND RANKING REWORK

(Not included in the compatibility version to avoid conflicts with other league mods.)

It still requires testing, and I need to see if it actually works for smaller leagues. So for now, it still needs further testing.

This fixes the problem where the world rankings stay static for 5+ seasons.Now, rankings react instantly to performance instead of relying on old reputation.

This setting creates a truly dynamic UEFA Coefficient system. If teams from a specific league perform well in Europe (e.g., if Galatasaray wins the Europa League), their country's ranking will skyrocket."

The Result:

More Slots: A league that performs well can gain additional qualification spots for the next season (e.g., moving from 2 spots to 3 or 4).

Better Seeding: Teams that win matches will rise to Pot 1 or Pot 2, getting easier group stage draws in future seasons.

Meritocracy: "Big Leagues" are no longer safe. If the Premier League teams fail and the Turkish Süper Lig teams succeed, the game will actually take slots away from England and give them to Turkey.

⚡ Accelerated Ranking System (Point Inflation)

Match Wins: 10 points (default: 2)

Round Bonuses: 15 points per knockout round (default: 1.5)

A single strong European run can now reshape the rankings immediately.Example: Aston Villa or Bologna reaching a Semi-Final = instant rise in seeding.

🏆 Meritocracy Over Reputation

Domestic league points remain low.

Success in Europe is now the main factor.

Big clubs can no longer sit comfortably on reputation—fail and their ranking collapses.

🌐 Dynamic Living World

European hierarchy reshuffles within 1–2 seasons, not 5–10.

Underdogs can become top seeds quickly.

A true “Cinderella run” gives instant reward.

🧍 3. Increased Bench Size

Bench slots increased from 7 → 9 players.

More tactical flexibility and better squad rotation options.

🏟️ 4. Realistic Attendance System

Attendance now reacts to weather, performance, match importance, and league level.

🌧️ Brutal Weather Penalties

Rain/Snow: 40–50% stadium capacity.

Visually noticeable empty seats during bad weather.

📉 Match Importance

Low-importance matches (weak opponents, early cup rounds): ~40% capacity.

Big matches (Derbies, title deciders): “Oversold” effect with extremely high attendance.

📈 Dynamic Form Reaction

Losing streak: Attendance drops by 25%.

Winning streak: Stadium fills up.

🏟️ Lower-League Realism

EFL League One & Two teams have lower baseline attendance (30–50%).

➡️ Result: The world no longer looks like every match is sold out. Small matches feel small; big matches feel massive.

🧑‍💼 5. Job Application Cooldown Reduced

Cooldown reduced from 1–2 months → 10 days.

Makes career transitions faster and more manageable.

⚽ 6. Goal Frequency Rebalanced

Reduced average goals per match.

Top scorers now have more realistic seasonal totals (not overpowered like previous versions).

🔴⚫ 7. Updated AC Milan Home & Away Kits

Kits updated to match the current real-world season.

⭐ 8. Defender & Goalkeeper Match Rating Buff

Slight increase to help balance match rating fairness across all positions.

🔧 9. Default Career Mode Settings Adjusted

When starting a new save, many settings will appear changed.This is intentional—these are my preferred testing settings so I can load new saves faster.

You can freely change them back to whatever you prefer.These changes only exist to help me speed up development.

🐞 10. String/Text Bug Fixes

Fixed issues like cm_strings or cm_playerstatus.

All text errors are now resolved.

Comments

Benjamin de vries

I'm having problems. As soon as I start it, I get an error and my game needs to be repaired. I've tried repairing it several times and it keeps coming back. I've tried the all-in-one good mood.

Benjamin de vries

I paid specifically for this, I hope it's something small.

Benjamin de vries

Sorry, I'm new to mods and didn't know I needed the live editor. I can get it started now. Thanks for responding so quickly!

Plinio Pires

Hi, I started a new career with Barcelona and I think something is wrong. The transfer budget is 192 million euros. Barcelona is in a financial crisis, i think this budget should be much lower, what do you think? I dont know if its a bug just to me, but all budgets looks a little bit off