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⚠️ IMPORTANT — READ BEFORE USING v9

If this is your first time using my mod, please start a new career. But if you have already been using my mod (v8 to this newer version) in your save file, you don’t need to start a new career — you can continue playing normally.

NEVER PLAY YOUR SAVE FILE WITHOUT THE MOD.

New Features and Update:

1. AI Lineup Selection (PCM & MCM Compatibility)

In previous versions, my "Form is King" logic worked perfectly for Manager Mode, but it created a major issue in Player Career Mode (PCM). In PCM, your selection is based on "Manager Favor." If your favor was low, you should have been in the reserves; however, because your OVR and Form were high, my old AI logic forced you into the lineup anyway. This caused a "Ghost Starter" bug where you were selected for the match but couldn't actually control your player.

I have now recalibrated the AI selection brain to be fully compatible with both modes.

The Fix: The AI is no longer as "extreme" when forcing high-form players into the XI.

The Result: If your Manager Favor is low in PCM, the game will now correctly place you in the reserves or on the bench. You will only be selected to play when you have earned the manager's trust, ensuring you always have full control over your player when you step onto the pitch.

2. 🔋 Advanced Fatigue & Rotation

Energy Management: Recovery rates have been reduced by 25%. In V9, you can no longer sprint with your star winger for 90 minutes every 3 days. Strategic rotation is now a requirement for success, not just an option.

Performance-Based AI: AI managers now deeply respect "Form" and "MOTM" (Man of the Match) awards. They are much more likely to keep a player on a scoring streak in the lineup, while stars who are consistently underperforming will finally find themselves on the bench. (not as extreme as before but added MOTM logic to selection in manager mode)

3. Enhanced Transfer & Roster Intelligence

I have overhauled the AI's "Sporting Director" logic to make the transfer market feel alive and logical.

Positional Priority: AI clubs are now 2x more likely to address their "Weakest Area." You will no longer see teams hoarding 5 world-class strikers while their Goalkeeper is only 60-rated.

Deadline Day Chaos: Transfer activity on the final day has been doubled. Expect late bids, "Panic Buys," and a much more frantic news feed as the window slams shut.

Elite Scouting: Top-tier clubs now utilize a "Scouting Net" of 25 players per window. They search for the perfect tactical fit rather than just blindly signing the highest-rated player available.

No More Fodder: High-prestige teams are now forbidden from signing players who would lower the squad's average quality. They will only move for clear upgrades or equivalent talent.

Elite Protection & Wonderkids: AI clubs will no longer sell their 90+ OVR captains just to buy two mediocre bench players. Additionally, high-potential "Wonderkids" are now significantly more expensive, making it much harder for you to poach them for cheap.

Roster Accountability: I’ve forced the AI to be more aggressive in trimming "bloated" squads. Teams with more than 30 players will actively transfer-list "deadwood" to free up wages.

Smart Loan Logic: Instead of loaning out every youth player, the AI now prioritizes "High Potential" prospects. Players with low growth potential will be sold permanently rather than getting stuck in a "loan loop."

4. Managerial and Job Market Realism

The Xabi Alonso Effect: Managers who perform miracles with smaller clubs (e.g., winning a league with a 3.5-star team) will now receive immediate offers from 5-star giants like Real Madrid.

The Elite Carousel: Established "Big Name" managers are now better protected. If you (or an AI manager) have a high reputation, you are much more likely to stay in the "Elite Circle." While the game logic can still be random sometimes, I can ensure that 80% or more of the time, top managers will stay at top clubs instead of being forced into the lower leagues after one bad season. For example 6 big name managers, one of them they could still move to smaller club, but I promise you it will be better than the original game setting

Ruthless Boards: This affects the AI, not the team you manage. Big clubs will lose patience much faster if objectives aren't met. For example, if Manchester City fails to win trophies, they will now sack Pep Guardiola and actively search for a world-class replacement.

Results Over Tactics: I have removed "Tactic Blindness." A team that loves "Tiki Taka" will now happily hire an "Ultra Defensive" manager if they are a proven winner. This ensures more variety, as teams will now switch formations based on their new manager's preference rather than staying stuck with one default style forever.

5. Dynamic AI Formations

I have applied new settings that force the AI to experiment with their formations. While it remains a balanced chance, you will now see AI teams becoming more dynamic. You will no longer feel like you are playing against the same team with the same formation every time. If a club signs a new manager, expect a total tactical shift.

6. The "Redemption" Morale System

I have worked hard to fix the "hard-coded" issue where players who requested a transfer would never change their minds.

(I THINK IT IS STILL NOT ENOUGH OR HARD CODED BUT I STILL TRY TO CHANGE AND SET THIS SO THAT THEY CAN BE PERSUADE, BUT I THINK IT IS STILL NOT ENOUGH)

Changing Their Minds: If you continue to play a disgruntled player and they maintain Good or Very Good form, their individual happiness will eventually override their desire to leave.

Perform to Stay: High match ratings now provide a much larger morale boost. A player scoring goals and winning "Man of the Match" is now significantly more likely to drop their transfer request and open contract negotiations.

Squad Role & Wage Patience: I have lowered the immediate "anger" penalty for being benched and made players slightly more patient regarding wage increases if the team is winning. This gives you more time to manage your roster before a player hits the "Point of No Return."

There may be additional internal changes and adjustments not listed here, but everything mentioned above represents the most important and noticeable changes you will experience in gameplay.

That’s it for this update!

Thank you for using my mod. Your feedback continues to help me improve each version. Even if I don’t reply to every comment individually, I always read them and use them to improve the mod behind the scenes. I truly appreciate all the support and feedback.

Comments

Juanning@Life

This is more of a heads up, but Geografifa released a video with the results of some testing he did that may interest you. According to him, the only way for the AI to get new (non-regen) academy players is for them to poach the ones you've scouted. Only the 16yr olds and older seem to actually get added to their teams, any taken under 16 just disappear from the database. So, it seems, the fairest way to use the youth academy by default is to do 9 month scouting missions, let the AI take whoever they want, and then snatch up the rest after the mission ends, if we want. Mentioned that in case it sparks any ideas dev-wise

Carlos Thadeu

Hey man, I was wondering. I appreciate that you have a version of the mod that works with other mods that add leagues so it doesn't conflict. However, EA has been fighting tooth and nails to stop mods in the game that add leagues, clubs and all of that, this latest patch (1.5.0) made it we at least can get to the start a new career save but... it crashes. Is there a way to make it so the ''compatible with mods that add leagues'' one is compatible with 1.4.1? 1.4.1 is the last TU that worked and didn't crash. Btw, before you ask, it's not your mod, 1.5.0 is crashing with just the mod that adds leagues and clubs as EA just hates us, so you don't need to change anything related to the main one. But if you can't modify to work on 1.4.1, it's fine too.. I'll just wait until EA stops caring and fucking with FC 26 and mods..

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Hey there, that really sucks. So, have all the modders who change leagues and teams been struggling since the changes? I’m hoping EA doesn't mess anything up relating to career mode or prohibit us from modding it in the future. As for the file that might be compatible with the version you want, I think the only way is to download the previous post: https://www.patreon.com/posts/148765230?utm_campaign=postshare_creator Since this one was released on that TU, is that what you’re asking for? The mod that is compatible with TU 1.4.1?

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Hmm... that's really interesting. I'll definitely watch the video and see how to modify it based on those findings. Is it his newest video? I hadn't heard of his channel before, but based on your explanation, his content could really help me develop the mod. Thanks for sharing this!

Carlos Thadeu

I can't say if everyone is struggling, but at least the one I use is struggling and haven't been able to work since 1.4.1 . Also I do have a previous version that worked with 1.4.1, I was just wondering if it was possible to do newer versions at least the one compatible with mods that modify/add leagues and etc.. to work with 1.4.1 until this crap is solved, but if it's not possible it's okay

Juanning@Life

No problem! It was his "Can we fix the most broken part of career mode?" video from 2 weeks ago