Home Creators Posts Import Register Favorites Logout

Downloads

Content

Hello everyone! Nothing has changed — I’ve just updated the mod to make it compatible with the latest game update since i still developing the new version.As for the new version, I'm planning to release it the day after tomorrow. I just need to test it a bit further to make sure everything goes well.Guys, if you want to subscribe to any of my products, please do so through the Patreon website and not the Patreon app on iOS or Android. Apple charges a high service fee on mobile, making the price more expensive than if you subscribe directly through the website using a browser.

⚠️ IMPORTANT — READ BEFORE USING v10.5

If this is your first time using my mod, please start a new career. But if you have already been using my mod (v8 to this newer version) in your save file, you don’t need to start a new career — you can continue playing normally.

NEVER PLAY YOUR SAVE FILE WITHOUT THE MOD.

Files

Comments

Nafis Hasan

Hi. I would like to point out a bug. So I scout players a lot. And one of the scout reports gave me a player with 219-99 potential, another had like 12-131 potential or smth like that, and some had 74-74 potential but i checked live editor they actually had 79 potential so the range isn't right, same goes for the 200+ potential ones. Idk if I'm the only once facing it, but just letting you know I didn't use any mod other than only this one. So there shouldn't be any mod specific conflicts

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Hey there! Yeah, I've been actively trying to fix this. It's actually a known bug that has been around since the first version. I think it happens because, in my mod, player potential isn't based on age or anything like that, it's entirely based on performance. For some reason, the game engine reads that data weirdly. If the game still applied standard age-based potential on top of my performance system, high-potential players would grow way too fast. That's why I disabled the default potential system for everyone, as I want growth to be driven entirely by how they perform. But you're right, visually it doesn't look good. I will keep trying to find a fix for it. thanks for letting me know.

Michael Viggiano

Seems like a bug where any change I make to my team sheet or my tactics just doesn't take. Not sure how to fix.

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Hey there, That's actually a bug in the original game rather than an issue with the mod. To get your tactical changes to save properly and use them, here's what you need to do: Go directly into the main Team Sheets menu. Make your tactical edits there. Select the team sheet you want to use and set it as Active. Trying to switch team sheets through the quick Team Management screen in squad main menu won't work, setting it as active inside the main Team Sheets menu is the only way to fix it right now.

Michael Viggiano

Think it might be different. It wont let me move anyone from bench to starters.

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

When you load up the mod, make sure it's set to the highest priority in your mod manager, then launch it using "Delete FIFAModData and Launch." Once the game boots up, you should see the "AGT Ultimate All in One" splash screen, if you see that, the mod is running properly.

Michael Viggiano

I also just checked to see if it was me pre editing squads or anything by resetting the rosters to base and that fixed it which mean there might be a bug when you go into Career with an edited squad

Michael Viggiano

got it working. Sorry for the dumb questions, but first time ever trying to play with a mod on FC on computer. Now it seems like for a couple games the updated rating system was working and now we are back to almost nobody can get above a 6.1 without scoring 5 goals. The mod definitely loaded as I got the AGT loading screen but the coaches are limited to 20 instead of 39 and the ratings system doesn't seem to be working anymore. It does seem to work for quick sim but not for any games I play or go into the tactical sim. Any easy way to troubleshoot?

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Hmm, that is weird. What other mods do you have installed, and is mine placed at the top priority? I've never seen that bug before, especially since I'm playing on the same version right now. When you start the game, do you see the 'AGT Ultimate All in One' splash screen?

Michael Viggiano

I see the splash screen. No other mods loaded. It is weird, because ratings function fine in just quick sim. In slow tactical sim or when I play, back to base FC 26 impossible to get reasonable ratings.

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Ah, I see. The mod only changes the quick simulation match ratings to be more realistic. It doesn't change the ratings for when you actually play the match yourself—those calculations are still vanilla/EA's default design. Modifying those settings requires tweaking the gameplay section. If I had included those changes here, it would break compatibility for people using other gameplay mods, so I decided not to touch them in this mod. However, if you want better and more realistic ratings when you play matches yourself, you can go ahead and download my free mod, 'AGT Gameplay'. That mod modifies the match rating calculations for active gameplay

Michael Viggiano

Oh. I didnt realize the gameplay mod wasnt integrated into the All in One. If I add that, should it load 2nd priority and will it impact an existing manager career? I assume the gameplay also impacts the like not quick sim but sort of tactical sim where you can jump in at any time?

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

Yes, correct, Some people might prefer playing with a different gameplay mod rather than mine, so it’s safer not to combine them into one mod. As for the load order priority, AGT Gameplay should have the highest priority, followed by AGT All in One. Also, yes, the gameplay mod also impacts Tactical Sim when you decide to jump in and play

Michael Viggiano

Last stupid question I promise and I appreciate your patience in answering these questions. All in one handles quick sim ratings. Gameplay handles ratings when I play either outright or when I jump in during tactical sim. Does Gameplay also handle the tactical sim ratings when I don’t jump in and I am just watching the tactical sim? I tactically sim most of my games and make sure my sub patterns are what I want and then jump in if it’s close. So one of my big desires is to have the tactical simmer portions not just be completely dogwater ratings for all my non goal scorers which as you know is FC default

AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK

No worries, that's completely fine, I totally understand why you have questions if this is your first time. Yes, my gameplay mod includes match rating calculations for both Tactical Sim and when you play the match yourself. To answer your question: yes, exactly. Now every position has a chance to get a good rating, instead of it just being based on whether a player scored a goal or got an assist. You can test it out yourself, When you play a match, if your defender makes a lot of successful defensive moves, their rating will go up. Goalkeepers can also get good ratings if they make saves, but if they don't face or save any shots, their rating will stay default. but the goalkeeper do not need to make many saves for example in original game goalkeeper need to save 5-6 save for them to get decent rating, but in this gameplay 2-3 is enough for them to get decent rating

Mikail Ali

there is a bug in the mod in which in the middle of the season when I am simulating for some reason it tries to skip the whole season and the game freezes