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Hey folks! James here to let you know that Dael, Djordi, and Willy are now live on YouTube with the early September Patreon Q&A. The video shall remain linked to this post, so if you don't catch us live, not to worry. The VOD lives on!

As a reminder, Dael reviewed your questions on the announcement post about this stream. We'll also be monitoring the chat.

We're talking about the classes, monsters, and character advancement.

Thanks so much for supporting MCDM!

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Patrons ask Willy & Djordi about DRAW STEEL

Pre-Order Draw Steel! | https://mcdm.gg/rpg 📚 Enhance your game with MCDM products from our Shop! https://mcdm.shop 🐦 Follow us on X! MCDM - https://x.com/helloMCDM Dael - https://x.com/DailyDael Djordi - https:/x.com/Djordi37 Willy - https://x.com/thewillyboo 💬 Join the conversation on the MCDM Discord! https://mcdm.gg/discord Background music for livestreams is provided by State Azure. https://stateazure.bandcamp.com/ #mcdm #ttrpg #mattcolville 00:00:00 PreShow

Comments

Andrew Straight

After participating in 3 playtest packets, I imagine it must be challenging to say a class/monster/ability is in its final state. How do you ultimately decide when a class or a monsters stats are “dialed in” and ready for publication?

Dakota

I remember hearing that when the VTT comes out, that there will be an online store to release/sell homebrew content. When can we expect to see a full 10 levels of a class in order to calibrate our homebrew content to have ready for release on day 1 of the store? I’m a small indie developer that is putting together a team to help design content for this RPG as I heavily believe in this game, and I would love to have content ready for the community

Brendan O'Connor

Not sure this is the right place for it, but I wanted to offer one piece of feedback after playing the July playtest with my table- Level one givens players a large menu of options and abilites to keep track of and it was hard for players new to the RPG world to digest.

Brendan O'Connor

For many verteran role players, this is a feature, but I found it challanging to on board my greener players to this system. 5e level 1 is pretty boring with only 1 thing most characters can or should do on their turns, but it is handy for bringing newer players on line. Perhaps a Level 0 could be added to Draw Steel? something that could give players a taste of the character without a full suite of ablities and options