Home Creators Posts Import Register Favorites Logout

Downloads

Content

Hello Patrons!

Considering how unusual this session is, I thought it would be cool and possibly useful to share my notes. 

This session, the heroes arrive in Capital! But they don't yet have the run of the city, they're mostly confined to the Stays (aka the Docks) where they will take contracts for different groups, none of whom are what they seem, and try to earn the knighthoods they'll need to enter the city proper with their weapons.

I wanted to give them meaningful choices, but that meant each choice is currently very shallow. Just enough detail for me to keep things moving tonight, then I can fill in the detail over the next week based on the decisions they made.

These notes will be public in about a week, I wanted to keep them sort of exclusive so the players don't end up exposed to anything spoilery in our Discord or on Twitter. 

Hopefully there's something useful in here. And you can watch tonight and see all the stuff I forgot or screwed up! :D

Comments

Tony Horn

Agreed. This is the Juice. This is (and the getting to ask questions) is totally why I'm glad I'm Patreon of yours.

Marc Moyer

Boiled Bacon??!?! I gotta take a break...

William Parker

This is concentrated Juice! Definitely stealing large portions of this, and I love the concise and clear communication of the scenes and themes. There's enough there to remind the DM with no clutter. A+ Matt, thank you!

Reed Baggett

Love it. Its probably too late but I would switch the neighborhoods of the stays around. The foxes, the expensive houses, probably shouldn't be next to the tannery.

Bryan Korth

The straight dope! So happy that you are so open and willing to pull back the curtain some. Only a small portion of the way through the session, but loving it so far. I have thoroughly enjoyed the "running the game" series and glad to sit under the Colville learning tree.

Stu Williams

Sweet! Looking forward to the next game :) clear notes too. Thanks