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Hey Folks! James here with that sweet, sweet link you've been waiting for. Matt and I are going live on YouTube and taking your questions about the MCDM RPG on an MCDM+ Patrons-only broadcast.

Check it out here: https://www.youtube.com/watch?v=zb7y_EsrsjQ

If you can't make the livestream, don't worry. The video will stay linked in this post and you can watch it whenever you like.

We're ready to talk about tactical, cinematic RPG action!

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Patreon Q&A

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Comments

GM Seven

Re: ability/skill recombination around minute 53:00 There was a system I really liked called Cortex, now called cortex classic to distinguish it from modern Cortex, which is almost unrecognizable compared to the original. Cortex measured your ability with a die size, and your skill with another die size, and the skill wasn't necessarily tied to a particular ability, much like James described, such that shooting a gun was Agility-Guns, and intimidating someone with a gun might be Charisma-Guns, and teaching someone to shoot might be Wisdom-Guns. This two-dice system had the extra benefit of normalizing the result distribution. Furthermore, it had a sub-skill system that I liked better than the 3e system. Instead of having Knowledge: History, and Knowledge: Religion, you instead had a general Knowledge skill, but the skill was capped at d6. In order to level it higher, you had to specialize. So after obtaining Knowledge d6, you could then get Knowledge: History d10, Knowledge: Religion d8, and if you needed to roll Knowledge: Technology, but you did not specialize in it, you could still roll Knowledge, which was still a d6. And this went for all skills, not just some. Guns capped at d6, but you could specialize further into handguns, or assault weapons, or sniper rifles. This always made intuitive sense to me, since if you learn about history, you're going to learn something about religion, and if you are a dead-eye sniper, you're not going to be awful with handguns or assault rifles. I really liked those aspects of the system. I think you should check it out to see if the ideas spark some kind of inspiration. The major reason I don't play it is because it was too generic. It was a very jack-of-all-trades sort of game. But the Skilly/Ability system is my favorite, beyond compare.

Nathan Lee

Sooo excited to even get play test material.

Matt Michalak

Are there situations in the game where the Director will make a hidden role on your behalf that relates to skills?

Binary Canary

Will there be social encounters where you could verbally but figuratively throw your opponents through doors?

GM Seven

I don't believe so. I had a friend who ran a game with it years ago. I had to look pretty hard to find a copy. Sadly, I don't believe they use any kind of open license either. You can find some basic information about it on Wikipedia. https://en.wikipedia.org/wiki/Cortex_Classic_System