Home Creators Posts Import Register Favorites Logout

Content

How to Attack? | How do Defend?

Files

The Best Defense | Designing The Game

How to Attack? | How do Defend? The videos mentioned The Dice | https://youtu.be/lvs2OYsJmaY Flow & The Null Result | https://youtu.be/FnGdoicrfms Attack! | https://youtu.be/0hR-lto4yro The Tactician & The Shadow | https://youtu.be/nOf5jemCOqY Pre-Order the MCDM RPG | https://mcdm.gg/RPG 💝 Support us on the MCDM Patreon | https://mcdm.gg/patreon 📚 Enhance your game with MCDM products from our Shop! https://shop.mcdmproductions.com/ 🐦 Follow us on Twitter! MCDM - https://twitter.com/helloMCDM James - https://twitter.com/JamesIntrocaso Matt - https://twitter.com/MattColville 💬 Join the conversation on the MCDM Discord! https://mcdm.gg/discord Background music for livestreams is provided by State Azure. https://stateazure.bandcamp.com/

Comments

Arbaiter

Seems much more complicated than the last version. I’ll have to run it myself first to really determine my feedback though.

Ben Mortensen

That seems good enough to me. The players always make an attack roll, so they are never confused on what to roll, but they also sometimes impose an affect via a TN number where the monsters attempt to resist, but don’t do response actions if they fail. If the players win a TN against them, they do a response action, but take the affect of they’d fail. The only thing I’d add is if there were boss fights, the bosses or villains get villain responses where if they win a TN, they can do something heinous to the heroes. Of course that wouldn’t be every battle. However, it might make sense for someone like Octavia in the first play test packet. That way, combat can sometimes have surprises.

Vitruvian Link

I got very excited when you were describing the "no rolls for director" version. I usually have players roll for monsters anyway!

mercurus

This new version sounds simple enough to me, I like it