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  • resource_prototype_v2.zip

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Through November I've continued tinkering with the resource prototype I posted last month. Once again, this is very early game design exploration so it's not erotic.

How to play:

  • Unzip all of the zip's contents somewhere.

  • Double click on game.html and it should open in the web browser of your choice.

Thoughts:

Last month I was musing about merging cash and mana, but instead of that I felt I needed to implement more of the big conspiracy board of minigames before drawing conclusions.

  • I've redesigned the way you recruit minions. The hyper-abstract thing where you request acts of devotion from them didn't seem like it was ever going to be fun so I've gone back to a rudimentary version of FC1 sex encounters.

  • There's a new minigame for fighting off the periodic lair invasions.

  • There's a new minigame for raiding your enemies' dungeon and rescuing anybody they've taken prisoner. Or just looting the place.

  • You can get captured if you really blow it during the invasions or raids. There's a menu of things you can trade for your freedom.

  • You can find consumable items in one minigame and use them in another. I'm excited to expand on this -- items are a lot more flavourful than counters.

Things I didn't get to:

  • There's a jail on the surface, but no way to trigger it, and nothing for agent minions to do.

  • Still no transformations or anything for apprentices to do.

I hope you find the prototype interesting and I'm eager to hear what you think about this direction.

December

Next month I'll be going back to Fleshcult 1 and producing an update themed around Saturnalia, the pagan winter festival where householder and servant switch places.

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