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This October I'm going to release the first prototype of potential Fleshcult 2 game mechanics. 

The idea: you run an underground sex club and lure a variety of visitors by buying and upgrading different installations. Pick from standards such as jacuzzis and bondage gear to sybians, milking machines and much more fanciful things. Discover which things lure which visitors. If they become regulars, maybe they'll enter your notorious VIP lounge?

To be clear, this prototype is going to be a text in a GUI, but I want to add enough descriptions so that it's not a dry experience. I'm trying to find out if it's fun, if it's extensible, if it enhances or detracts from the erotica. I plan to have it ready around the 3rd week of October, maybe the 22nd or so.

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Comments

Artem

Sounds great! Once they are in VIP longe, what can you do to them?

Blanc

Is that about demons too?

fleshcult

In a finished Fleshcult 2 you'd be able to recruit them, but this prototype is gonna focus on running the sex club, seeing if that's fun and sexy

fleshcult

Sorta! No matter where I go mechanically with Fleshcult 2 it'll still be about succubi and incubi. It might not be very apparent with this prototype though, because the sex club would be the lair's outward face.