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Hey all, it doesn't look like I'll have a May reward ready in time, so I'm going to turn off billing this month and push the build out to next month.

I spent the first part of the month doing preliminary design on what Fleshcult might look like with an overt main quest and some side quests. This lead into brainstorming ideas for side quests and planning what the UI might look like for sending minions to the surface to achieve quest objectives. Then I got sick. 

I'm recovered now, but there's not enough time left to produce an update. So instead I'll see you all in June with some goodies!

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Chels

These ideas sound really cool and I'm excited to see what comes of it. Best of luck!

midnight sky

U ever thought of adding a html version of the game for mobile supporters

fleshcult

I'm afraid I've looked into it extensively and it's not feasible for me. Fleshcult started out as a web game, but all the logic was on the server, written in Python, not Javascript. This meant I couldn't put it in an HTML page. I attempted to machine translate it 2018, but it never worked very well. If you'd like to know more about my struggles to make a client-side version, the history is here: http://blog.fleshcult.com/category/tech/