Extended Version, early access - V7 - "Fungi update" [Download] (Patreon)
Videos
-
Fairy Ring - Made with Clipchamp.mp4
Downloads
Content
Older Release - This datapack expands on the free version with tons of extra species and features. Compatible with Minecraft Java Edition versions 1.21.5 up and until 1.21.10. Buying this post will reveal the attached datapack files :)
This update introduces Brown Mushrooms and Fairy Rings! Did you know fairy rings are a real thing? :D
In real life nature, they're a visible ring of mushrooms caused by an underground, circular network of fungal mycelium. Well, now they're in the datapack! When spruce wood decays, it has a chance to create an underground network of fungi that ultimately reveals itself as a ring of brown mushrooms on the surface.
Additionally, there used to exist a bug such that if there where a lot of dynamic life entities, tile drops would stop working in survival. This has been fixed.
FYI: As on every update, every member's fox has had their name updated ;)
And of course, this version also includes all features from the previous updates!
✨New version 7 Features & Updates:
Brown Mushrooms & Fairy Rings
Can appear when spruce logs decay
Form an underground circular fungal network
Appear on the surface as a distinct ring of brown mushrooms
Bugfixes
Fixed a bug where tile drops would stop working with many dynamic life entities
Balancing
Other Extra Features beyond the free version:
Birch biome
Follows a natural maturity cycle
Continuously competes with Spruce biomes
Birch trees only grow in plains biome, under y-level 90
Plantable by dropping an amethyst shard on a planted birch sapling
Forest Fires
No risk to player builds! Only affects natural spread
Triggered when lightning strikes dryish wood
Quaking Aspen biome
Forms dense, slow spreading clonal colonies
Has a resilience to forest fires, regenerating almost instantly from its roots
Is shade sensitive, doesn't do well in the neighborhood of conifer and poplar trees
Birch seed can mutate into Aspen seed when struck by lightning
Poplar biome (Italian/Lombardy Poplar)
Can grow very tall
Poplar trees naturally grow along riverbeds
Keeps shade intolerant species away (such as birch trees)
Plantable by dropping an amethyst shard on bamboo
Fallen Logs & Stumps
Spruce trees now have a chance to fall over at the end of their life cycle
Leaves behind a stump and a fallen log
Fungi & Fox Poo
Water Lilies
Has a chance to flower
Grows in shallow waters
Plantable by dropping an amethyst shard on a lilypad
Cattails & Dripleaf
Coexist peacefully in shallow water near shorelines
Plantable by throwing an amethyst shard on a green stained glass pane in water (running out of ideas here lol)
Tall Ferns
Thrive in shaded areas
Plantable by dropping an amethyst shard on a tall fern
Grassfields can grow patches of Tall Grass
Trees drop wood when chopped
Amount varies based on tree age & size
Bark Beetles
Can appear in dead spruce trees
Spread to nearby spruce trees once their numbers grow
Large infestations can affect whole sections of spruce forests, leaving trees infertile
Their presence is shown by stripped bark on trunks
Help create more biodiversity and balance across biomes
Installation
Download the zip file (attached at the end of this post)
Drag it into your world’s datapacks folder.
Still not working?
Make sure the datapack is enabled using the "/datapack enable ..." command
Command Options:
Automatically start dynamic life throughout your world
"/trigger doCowPoo set 1" will enable grass seed dispersal from cows.
Overtime the grass biomes will go through multiple succession cycles, creating more complex biomes in the process. Keep in mind that it can take some time before a biome reaches maturity.
"/trigger doCowPoo set 0" will disable it again to the default.
Set a larger update radius
"/trigger doLargeUpdateRadius set 1" will increase the simulation radius to 200 blocks.
This has a big impact on performance, only do this if you're using a high-end machine.
"/trigger doLargeUpdateRadius set 0" will set the radius again to the default of 130 blocks.
Set your own custom update speed! 🔧
For example "/trigger delay set 200" will have the datapack update once every 200 ticks, this can be set to any positive number.
Default Update Speed🌿: Optimized for minimal lag, ideal for most players.
Plants will update every 200 ticks.
Performance friendly.
Plants will update at a more realistic pace.
(Maintains the default tick rate)
Max Update Speed⚡: Plants will update at an extremely fast pace.
Set the update speed to the maximum by executing the "/trigger delay set 1" command.
Fun to watch.
Comes at the cost of high tick usage .
(will probably slow down the default tick rate)